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 *       derived from this software without specific prior written permission.
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using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Timers;
using Timer=System.Timers.Timer;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;

namespace OpenSim.Region.Framework.Tests
{
    [TestFixture]
    public class UserInventoryTests : OpenSimTestCase
    {
        [Test]
        public void TestCreateInventoryFolders()
        {
            TestHelpers.InMethod();
//            TestHelpers.EnableLogging();

            // For this test both folders will have the same name which is legal in SL user inventories.
            string foldersName = "f1";

            Scene scene = new SceneHelpers().SetupScene();
            UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));

            UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName, false);

            List<InventoryFolderBase> oneFolder
                = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName);

            Assert.That(oneFolder.Count, Is.EqualTo(1));
            InventoryFolderBase firstRetrievedFolder = oneFolder[0];
            Assert.That(firstRetrievedFolder.Name, Is.EqualTo(foldersName));

            UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName, false);

            List<InventoryFolderBase> twoFolders
                = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName);

            Assert.That(twoFolders.Count, Is.EqualTo(2));
            Assert.That(twoFolders[0].Name, Is.EqualTo(foldersName));
            Assert.That(twoFolders[1].Name, Is.EqualTo(foldersName));
            Assert.That(twoFolders[0].ID, Is.Not.EqualTo(twoFolders[1].ID));
        }

        [Test]
        public void TestGiveInventoryItem()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            Scene scene = new SceneHelpers().SetupScene();
            UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
            UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
            InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID);

            string message;

            scene.GiveInventoryItem(user2.PrincipalID, user1.PrincipalID, item1.ID, out message);

            InventoryItemBase retrievedItem1
                = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, user2.PrincipalID, "Notecards/item1");

            Assert.That(retrievedItem1, Is.Not.Null);

            // Try giving back the freshly received item
            scene.GiveInventoryItem(user1.PrincipalID, user2.PrincipalID, retrievedItem1.ID, out message);

            List<InventoryItemBase> reretrievedItems
                = UserInventoryHelpers.GetInventoryItems(scene.InventoryService, user1.PrincipalID, "Notecards/item1");

            Assert.That(reretrievedItems.Count, Is.EqualTo(2));
        }

        [Test]
        public void TestGiveInventoryFolder()
        {
            TestHelpers.InMethod();
//            TestHelpers.EnableLogging();
            
            Scene scene = new SceneHelpers().SetupScene();
            UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
            UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
            InventoryFolderBase folder1
                = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, "folder1", false);

            scene.GiveInventoryFolder(null, user2.PrincipalID, user1.PrincipalID, folder1.ID, UUID.Zero);

            InventoryFolderBase retrievedFolder1
                = UserInventoryHelpers.GetInventoryFolder(scene.InventoryService, user2.PrincipalID, "folder1");

            Assert.That(retrievedFolder1, Is.Not.Null);

            // Try giving back the freshly received folder
            scene.GiveInventoryFolder(null, user1.PrincipalID, user2.PrincipalID, retrievedFolder1.ID, UUID.Zero);

            List<InventoryFolderBase> reretrievedFolders
                = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, "folder1");

            Assert.That(reretrievedFolders.Count, Is.EqualTo(2));
        }
    }
}