;;
;; Please don't change this file.
;; All optional settings are in StandaloneCommon.ini.example,
;; which you can copy and change.
;;

[Startup]
    WorldMapModule = "HGWorldMap"

[Modules]
    AssetServices			= "HGAssetBroker"
    InventoryServices		= "HGInventoryBroker"
    NeighbourServices		= "LocalNeighbourServicesConnector"
    AuthenticationServices	= "LocalAuthenticationServicesConnector"
    AuthorizationServices	= "LocalAuthorizationServicesConnector"
    GridServices			= "LocalGridServicesConnector"
    PresenceServices		= "LocalPresenceServicesConnector"
    UserAccountServices		= "LocalUserAccountServicesConnector"
    GridUserServices        = "LocalGridUserServicesConnector"
    SimulationServices		= "RemoteSimulationConnectorModule"
    AvatarServices			= "LocalAvatarServicesConnector"
    UserProfilesServices    = "LocalUserProfilesServicesConnector"
    MapImageService			= "MapImageServiceModule"
    EntityTransferModule	= "HGEntityTransferModule"
    InventoryAccessModule	= "HGInventoryAccessModule"
    FriendsModule			= "HGFriendsModule"
    UserManagementModule	= "HGUserManagementModule"
    SearchModule			= "BasicSearchModule"
    
    InventoryServiceInConnector			= true
    AssetServiceInConnector				= true
    HypergridServiceInConnector			= true
    NeighbourServiceInConnector			= true
    LibraryModule						= true
    LLLoginServiceInConnector			= true
    GridInfoServiceInConnector			= true
    AuthenticationServiceInConnector	= true
    SimulationServiceInConnector		= true
    MapImageServiceInConnector			= true

[SimulationService]
    ; This is the protocol version which the simulator advertises to the source destination when acting as a target destination for a teleport
    ; It is used to control the teleport handoff process.
    ; Valid values are 
    ; "SIMULATION/0.2"
    ;   - this is the default.  A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol 
    ;   - this protocol is more efficient than "SIMULATION/0.1"
    ; "SIMULATION/0.1" 
    ;   - this is an older teleport protocol used in OpenSimulator 0.7.5 and before.
    ConnectorProtocolVersion = "SIMULATION/0.2"

[Messaging]
    MessageTransferModule = HGMessageTransferModule
    LureModule = HGLureModule

[SimulationDataStore]
    LocalServiceModule = "OpenSim.Services.Connectors.dll:SimulationDataService"

[EstateDataStore]
    LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataService"

[AssetService]
    LocalServiceModule    = "OpenSim.Services.AssetService.dll:AssetService"

    ; For HGAssetBroker
    LocalGridAssetService = "OpenSim.Services.AssetService.dll:AssetService"
    HypergridAssetService = "OpenSim.Services.Connectors.dll:HGAssetServiceConnector"

[InventoryService]
    ; For HGInventoryBroker
    LocalGridInventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"

[AvatarService]
    LocalServiceModule    = "OpenSim.Services.AvatarService.dll:AvatarService"

[LibraryService]
    LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
    LibraryName = "OpenSim Library"
    DefaultLibrary = "./inventory/Libraries.xml"

[AuthenticationService]
    LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"

[GridService]
    ; LocalGridServicesConnector needs this
    LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
    Realm = "regions"
    StorageProvider = "OpenSim.Data.Null.dll"
	
    ; Needed to display non-default map tile images for remote regions
    AssetService = "OpenSim.Services.AssetService.dll:AssetService"
  
    HypergridLinker = true
    AllowHypergridMapSearch = true
	
[PresenceService]
    LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
    StorageProvider = "OpenSim.Data.Null.dll"

[UserAccountService]
    LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"

    ;; These are for creating new accounts by the service
    AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
    GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
    GridService = "OpenSim.Services.GridService.dll:GridService"
    InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
    AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"

    ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud.
    CreateDefaultAvatarEntries = true

[GridUserService]
    LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"

[FriendsService]
    LocalServiceModule = "OpenSim.Services.FriendsService.dll"

[Friends]
    Connector = "OpenSim.Services.FriendsService.dll"

[LoginService]
    LocalServiceModule		= "OpenSim.Services.LLLoginService.dll:LLLoginService"
    UserAccountService		= "OpenSim.Services.UserAccountService.dll:UserAccountService"
    GridUserService			= "OpenSim.Services.UserAccountService.dll:GridUserService"
    UserAgentService		= "OpenSim.Services.HypergridService.dll:UserAgentService"
    AuthenticationService	= "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
    InventoryService		= "OpenSim.Services.InventoryService.dll:XInventoryService"
    PresenceService			= "OpenSim.Services.PresenceService.dll:PresenceService"
    GridService				= "OpenSim.Services.GridService.dll:GridService"
    AvatarService			= "OpenSim.Services.AvatarService.dll:AvatarService"
    FriendsService			= "OpenSim.Services.FriendsService.dll:FriendsService"
   
[MapImageService]
    LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
    ; in minutes
    RefreshTime = 60

[GatekeeperService]
    LocalServiceModule = "OpenSim.Services.HypergridService.dll:GatekeeperService"
    ;; for the service
    UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
    GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
    UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
    PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
    GridService = "OpenSim.Services.GridService.dll:GridService"
    AuthenticationService = "OpenSim.Services.Connectors.dll:AuthenticationServicesConnector"
    SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"

[UserAgentService]
    LocalServiceModule = "OpenSim.Services.HypergridService.dll:UserAgentService"
    ;; for the service
    GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
    GridService = "OpenSim.Services.GridService.dll:GridService"
    GatekeeperService = "OpenSim.Services.HypergridService.dll:GatekeeperService"
    PresenceService	= "OpenSim.Services.PresenceService.dll:PresenceService"
    FriendsService	= "OpenSim.Services.FriendsService.dll:FriendsService"
    UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"

    ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud.
    CreateDefaultAvatarEntries = true

	
;; The interface that local users get when they are in other grids
;; This greatly restricts the inventory operations while in other grids
[HGInventoryService]
    ; For the InventoryServiceInConnector
    LocalServiceModule    = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService"
    ;; alternatives:
    ;;  HG1.5, more permissive, not recommended, but still supported
    ;LocalServiceModule    = "OpenSim.Services.HypergridService.dll:HGInventoryService"
    ;;  HG1.0, totally permissive, not recommended, but OK for grids with 100% trust
    ;LocalServiceModule    = "OpenSim.Services.InventoryService.dll:XInventoryService"

    UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
    AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"

;; The interface that local users get when they are in other grids
;; This restricts/filters the asset operations from the outside
[HGAssetService]
    LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGAssetService"
    UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"

[HGFriendsService]
    LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGFriendsService"
    UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
    FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
    UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
    GridService = "OpenSim.Services.GridService.dll:GridService"
    PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"

[HGInstantMessageService]
    LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService"
    GridService = "OpenSim.Services.GridService.dll:GridService"
    PresenceService	= "OpenSim.Services.PresenceService.dll:PresenceService"
    UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
    InGatekeeper = True

;; This should always be the very last thing on this file
[Includes]
    Include-Common = "config-include/StandaloneCommon.ini"
