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 * modification, are permitted provided that the following conditions are met:
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 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
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 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
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 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Timers;
using Timer=System.Timers.Timer;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;

namespace OpenSim.Region.Framework.Tests
{
    [TestFixture]
    public class TaskInventoryTests
    {
        protected UserAccount CreateUser(Scene scene)
        {
            string userFirstName = "Jock";
            string userLastName = "Stirrup";
            string userPassword = "troll";
            UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
            return UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
        }
        
        protected SceneObjectGroup CreateSO1(Scene scene, UUID ownerId)
        {
            string part1Name = "part1";
            UUID part1Id = UUID.Parse("10000000-0000-0000-0000-000000000000");
            SceneObjectPart part1
                = new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) 
                    { Name = part1Name, UUID = part1Id };
            return new SceneObjectGroup(part1);
        }
        
        protected TaskInventoryItem CreateSOItem1(Scene scene, SceneObjectPart part)
        {
            AssetNotecard nc = new AssetNotecard();
            nc.BodyText = "Hello World!";
            nc.Encode();
            UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
            UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
            AssetBase ncAsset 
                = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
            scene.AssetService.Store(ncAsset);
            TaskInventoryItem ncItem 
                = new TaskInventoryItem 
                    { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid, 
                      Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard };
            part.Inventory.AddInventoryItem(ncItem, true); 
            
            return ncItem;
        }
        
        /// <summary>
        /// Test MoveTaskInventoryItem where the item has no parent folder assigned.
        /// </summary>
        /// This should place it in the most suitable user folder.
        [Test]
        public void TestMoveTaskInventoryItem()
        {
            TestHelper.InMethod();
//            log4net.Config.XmlConfigurator.Configure();
            
            Scene scene = SceneSetupHelpers.SetupScene();
            UserAccount user1 = CreateUser(scene);
            SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID);
            SceneObjectPart sop1 = sog1.RootPart;
            TaskInventoryItem sopItem1 = CreateSOItem1(scene, sop1);
            InventoryFolderBase folder 
                = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0];
            
            // Perform test
            scene.MoveTaskInventoryItem(user1.PrincipalID, folder.ID, sop1, sopItem1.ItemID);
                
            InventoryItemBase ncUserItem
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Objects/ncItem");
            Assert.That(ncUserItem, Is.Not.Null, "Objects/ncItem was not found");
        }
        
        /// <summary>
        /// Test MoveTaskInventoryItem where the item has no parent folder assigned.
        /// </summary>
        /// This should place it in the most suitable user folder.
        [Test]
        public void TestMoveTaskInventoryItemNoParent()
        {
            TestHelper.InMethod();
//            log4net.Config.XmlConfigurator.Configure();
            
            Scene scene = SceneSetupHelpers.SetupScene();
            UserAccount user1 = CreateUser(scene);
            SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID);
            SceneObjectPart sop1 = sog1.RootPart;
            TaskInventoryItem sopItem1 = CreateSOItem1(scene, sop1);
            
            // Perform test
            scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID);
                
            InventoryItemBase ncUserItem
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Notecards/ncItem");
            Assert.That(ncUserItem, Is.Not.Null, "Notecards/ncItem was not found");
        }
    }
}