/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using System.Collections;
using System.Reflection;
using System.Text;
using System.Timers;
using OpenMetaverse;
using OpenMetaverse.Packets;
using log4net;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes.Serialization;

namespace OpenSim.Region.Framework.Scenes
{
    public partial class Scene
    {
        private static readonly ILog m_log
            = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

        /// <summary>
        /// Allows asynchronous derezzing of objects from the scene into a client's inventory.
        /// </summary>
        protected AsyncSceneObjectGroupDeleter m_asyncSceneObjectDeleter;

        /// <summary>
        /// Start all the scripts in the scene which should be started.
        /// </summary>
        public void CreateScriptInstances()
        {
            m_log.Info("[PRIM INVENTORY]: Starting scripts in scene");

            foreach (EntityBase group in Entities)
            {
                if (group is SceneObjectGroup)
                {
                    ((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
                }
            }
        }

        public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item)
        {
            IMoneyModule money=RequestModuleInterface<IMoneyModule>();
            if (money != null)
            {
                money.ApplyUploadCharge(agentID);
            }

            AddInventoryItem(agentID, item);
        }

        public bool AddInventoryItemReturned(UUID AgentId, InventoryItemBase item)
        {
            if (InventoryService.AddItem(item))
                return true;
            else
            {
                m_log.WarnFormat(
                    "[AGENT INVENTORY]: Unable to add item {1} to agent {2} inventory", item.Name, AgentId);

                return false;
            }
        }

        public void AddInventoryItem(UUID AgentID, InventoryItemBase item)
        {
            if (InventoryService.AddItem(item))
            {
                int userlevel = 0;
                if (Permissions.IsGod(AgentID))
                {
                    userlevel = 1;
                }
                // TODO: remove this cruft once MasterAvatar is fully deprecated
                //
                if (m_regInfo.MasterAvatarAssignedUUID == AgentID)
                {
                    userlevel = 2;
                }
                EventManager.TriggerOnNewInventoryItemUploadComplete(AgentID, item.AssetID, item.Name, userlevel);
            }
            else
            {
                m_log.WarnFormat(
                    "[AGENT INVENTORY]: Agent {1} could not add item {2} {3}",
                    AgentID, item.Name, item.ID);

                return;
            }
        }

        /// <summary>
        /// Add an inventory item to an avatar's inventory.
        /// </summary>
        /// <param name="remoteClient">The remote client controlling the avatar</param>
        /// <param name="item">The item.  This structure contains all the item metadata, including the folder
        /// in which the item is to be placed.</param>
        public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
        {
            AddInventoryItem(remoteClient.AgentId, item);
            remoteClient.SendInventoryItemCreateUpdate(item, 0);
        }

        /// <summary>
        /// Capability originating call to update the asset of an item in an agent's inventory
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="itemID"></param>
        /// <param name="data"></param>
        /// <returns></returns>
        public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
        {
            InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
            item = InventoryService.GetItem(item);

            if (item != null)
            {
                if ((InventoryType)item.InvType == InventoryType.Notecard)
                {
                    if (!Permissions.CanEditNotecard(itemID, UUID.Zero, remoteClient.AgentId))
                    {
                        remoteClient.SendAgentAlertMessage("Insufficient permissions to edit notecard", false);
                        return UUID.Zero;
                    }

                    remoteClient.SendAgentAlertMessage("Notecard saved", false);
                }
                else if ((InventoryType)item.InvType == InventoryType.LSL)
                {
                    if (!Permissions.CanEditScript(itemID, UUID.Zero, remoteClient.AgentId))
                    {
                        remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false);
                        return UUID.Zero;
                    }

                    remoteClient.SendAgentAlertMessage("Script saved", false);
                }

                AssetBase asset =
                    CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data);
                item.AssetID = asset.FullID;
                AssetService.Store(asset);

                InventoryService.UpdateItem(item);

                // remoteClient.SendInventoryItemCreateUpdate(item);
                return (asset.FullID);
            }
            else
            {
                m_log.ErrorFormat(
                    "[AGENT INVENTORY]: Could not find item {0} for caps inventory update",
                    itemID);
            }

            return UUID.Zero;
        }

        /// <summary>
        /// <see>CapsUpdatedInventoryItemAsset(IClientAPI, UUID, byte[])</see>
        /// </summary>
        public UUID CapsUpdateInventoryItemAsset(UUID avatarId, UUID itemID, byte[] data)
        {
            ScenePresence avatar;

            if (TryGetAvatar(avatarId, out avatar))
            {
                return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
            }
            else
            {
                m_log.ErrorFormat(
                    "[AGENT INVENTORY]: " +
                    "Avatar {0} cannot be found to update its inventory item asset",
                    avatarId);
            }

            return UUID.Zero;
        }

        /// <summary>
        /// Capability originating call to update the asset of a script in a prim's (task's) inventory
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="itemID"></param>
        /// <param name="primID">The prim which contains the item to update</param>
        /// <param name="isScriptRunning">Indicates whether the script to update is currently running</param>
        /// <param name="data"></param>
        public ArrayList CapsUpdateTaskInventoryScriptAsset(IClientAPI remoteClient, UUID itemId,
                                                       UUID primId, bool isScriptRunning, byte[] data)
        {
            if (!Permissions.CanEditScript(itemId, primId, remoteClient.AgentId))
            {
                remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false);
                return new ArrayList();
            }

            // Retrieve group
            SceneObjectPart part = GetSceneObjectPart(primId);
            SceneObjectGroup group = part.ParentGroup;
            if (null == group)
            {
                m_log.ErrorFormat(
                    "[PRIM INVENTORY]: " +
                    "Prim inventory update requested for item ID {0} in prim ID {1} but this prim does not exist",
                    itemId, primId);

                return new ArrayList();
            }

            // Retrieve item
            TaskInventoryItem item = group.GetInventoryItem(part.LocalId, itemId);

            if (null == item)
            {
                m_log.ErrorFormat(
                    "[PRIM INVENTORY]: Tried to retrieve item ID {0} from prim {1}, {2} for caps script update "
                        + " but the item does not exist in this inventory",
                    itemId, part.Name, part.UUID);

                return new ArrayList();
            }

            AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data);
            AssetService.Store(asset);

            if (isScriptRunning)
            {
                part.Inventory.RemoveScriptInstance(item.ItemID, false);
            }

            // Update item with new asset
            item.AssetID = asset.FullID;
            group.UpdateInventoryItem(item);
            part.GetProperties(remoteClient);

            // Trigger rerunning of script (use TriggerRezScript event, see RezScript)
            ArrayList errors = new ArrayList();

            if (isScriptRunning)
            {
                // Needs to determine which engine was running it and use that
                //
                part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0);
                errors = part.Inventory.GetScriptErrors(item.ItemID);
            }
            else
            {
                remoteClient.SendAgentAlertMessage("Script saved", false);
            }
            return errors;
        }

        /// <summary>
        /// <see>CapsUpdateTaskInventoryScriptAsset(IClientAPI, UUID, UUID, bool, byte[])</see>
        /// </summary>
        public ArrayList CapsUpdateTaskInventoryScriptAsset(UUID avatarId, UUID itemId,
                                                        UUID primId, bool isScriptRunning, byte[] data)
        {
            ScenePresence avatar;

            if (TryGetAvatar(avatarId, out avatar))
            {
                return CapsUpdateTaskInventoryScriptAsset(
                    avatar.ControllingClient, itemId, primId, isScriptRunning, data);
            }
            else
            {
                m_log.ErrorFormat(
                    "[PRIM INVENTORY]: " +
                    "Avatar {0} cannot be found to update its prim item asset",
                    avatarId);
                return new ArrayList();
            }
        }

        /// <summary>
        /// Update an item which is either already in the client's inventory or is within
        /// a transaction
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="transactionID">The transaction ID.  If this is UUID.Zero we will
        /// assume that we are not in a transaction</param>
        /// <param name="itemID">The ID of the updated item</param>
        /// <param name="name">The name of the updated item</param>
        /// <param name="description">The description of the updated item</param>
        /// <param name="nextOwnerMask">The permissions of the updated item</param>
/*        public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
                                             UUID itemID, string name, string description,
                                             uint nextOwnerMask)*/
        public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
                                             UUID itemID, InventoryItemBase itemUpd)
        {
            InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
            item = InventoryService.GetItem(item);

            if (item != null)
            {
                if (UUID.Zero == transactionID)
                {
                    item.Name = itemUpd.Name;
                    item.Description = itemUpd.Description;
                    item.NextPermissions = itemUpd.NextPermissions;
                    item.CurrentPermissions |= 8; // Slam!
                    item.EveryOnePermissions = itemUpd.EveryOnePermissions;
                    item.GroupPermissions = itemUpd.GroupPermissions;

                    item.GroupID = itemUpd.GroupID;
                    item.GroupOwned = itemUpd.GroupOwned;
                    item.CreationDate = itemUpd.CreationDate;
                    // The client sends zero if its newly created?

                    if (itemUpd.CreationDate == 0)
                        item.CreationDate = Util.UnixTimeSinceEpoch();
                    else
                        item.CreationDate = itemUpd.CreationDate;

                    // TODO: Check if folder changed and move item
                    //item.NextPermissions = itemUpd.Folder;
                    item.InvType = itemUpd.InvType;
                    item.SalePrice = itemUpd.SalePrice;
                    item.SaleType = itemUpd.SaleType;
                    item.Flags = itemUpd.Flags;

                    InventoryService.UpdateItem(item);
                }
                else
                {
                    IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
                    if (agentTransactions != null)
                    {
                        agentTransactions.HandleItemUpdateFromTransaction(
                                     remoteClient, transactionID, item);
                    }
                }
            }
            else
            {
                m_log.Error(
                    "[AGENTINVENTORY]: Item ID " + itemID + " not found for an inventory item update.");
            }
        }

        /// <summary>
        /// Give an inventory item from one user to another
        /// </summary>
        /// <param name="recipientClient"></param>
        /// <param name="senderId">ID of the sender of the item</param>
        /// <param name="itemId"></param>
        public virtual void GiveInventoryItem(IClientAPI recipientClient, UUID senderId, UUID itemId)
        {
            InventoryItemBase itemCopy = GiveInventoryItem(recipientClient.AgentId, senderId, itemId);

            if (itemCopy != null)
                recipientClient.SendBulkUpdateInventory(itemCopy);
        }

        /// <summary>
        /// Give an inventory item from one user to another
        /// </summary>
        /// <param name="recipient"></param>
        /// <param name="senderId">ID of the sender of the item</param>
        /// <param name="itemId"></param>
        /// <returns>The inventory item copy given, null if the give was unsuccessful</returns>
        public virtual InventoryItemBase GiveInventoryItem(UUID recipient, UUID senderId, UUID itemId)
        {
            return GiveInventoryItem(recipient, senderId, itemId, UUID.Zero);
        }

        /// <summary>
        /// Give an inventory item from one user to another
        /// </summary>
        /// <param name="recipient"></param>
        /// <param name="senderId">ID of the sender of the item</param>
        /// <param name="itemId"></param>
        /// <param name="recipientFolderId">
        /// The id of the folder in which the copy item should go.  If UUID.Zero then the item is placed in the most
        /// appropriate default folder.
        /// </param>
        /// <returns>
        /// The inventory item copy given, null if the give was unsuccessful
        /// </returns>
        public virtual InventoryItemBase GiveInventoryItem(
            UUID recipient, UUID senderId, UUID itemId, UUID recipientFolderId)
        {
            //Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem");

            InventoryItemBase item = new InventoryItemBase(itemId, senderId);
            item = InventoryService.GetItem(item);

            if ((item != null) && (item.Owner == senderId))
            {
                if (!Permissions.BypassPermissions())
                {
                    if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
                        return null;
                }

                // Insert a copy of the item into the recipient
                InventoryItemBase itemCopy = new InventoryItemBase();
                itemCopy.Owner = recipient;
                itemCopy.CreatorId = item.CreatorId;
                itemCopy.ID = UUID.Random();
                itemCopy.AssetID = item.AssetID;
                itemCopy.Description = item.Description;
                itemCopy.Name = item.Name;
                itemCopy.AssetType = item.AssetType;
                itemCopy.InvType = item.InvType;
                itemCopy.Folder = recipientFolderId;

                if (Permissions.PropagatePermissions())
                {
                    if (item.InvType == (int)InventoryType.Object)
                    {
                        itemCopy.BasePermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
                        itemCopy.BasePermissions |= (item.CurrentPermissions & 7) << 13;
                    }
                    else
                    {
                        itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions;
                    }

                    itemCopy.CurrentPermissions = itemCopy.BasePermissions;
                    if ((item.CurrentPermissions & 8) != 0) // Propagate slam bit
                    {
                        itemCopy.BasePermissions &= item.NextPermissions;
                        itemCopy.CurrentPermissions = itemCopy.BasePermissions;
                        itemCopy.CurrentPermissions |= 8;
                    }

                    itemCopy.NextPermissions = item.NextPermissions;
                    itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions;
                    itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions;
                }
                else
                {
                    itemCopy.CurrentPermissions = item.CurrentPermissions;
                    itemCopy.NextPermissions = item.NextPermissions;
                    itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions;
                    itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions;
                    itemCopy.BasePermissions = item.BasePermissions;
                }
                
                itemCopy.GroupID = UUID.Zero;
                itemCopy.GroupOwned = false;
                itemCopy.Flags = item.Flags;
                itemCopy.SalePrice = item.SalePrice;
                itemCopy.SaleType = item.SaleType;

                if (InventoryService.AddItem(itemCopy))
                    TransferInventoryAssets(itemCopy, senderId, recipient);

                if (!Permissions.BypassPermissions())
                {
                    if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
                    {
                        List<UUID> items = new List<UUID>();
                        items.Add(itemId);
                        InventoryService.DeleteItems(senderId, items);
                    }
                }

                return itemCopy;
            }
            else
            {
                m_log.WarnFormat("[AGENT INVENTORY]: Failed to find item {0} or item does not belong to giver ", itemId);
                return null;
            }

        }

        protected virtual void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver)
        {
        }

        /// <summary>
        /// Give an entire inventory folder from one user to another.  The entire contents (including all descendent
        /// folders) is given.
        /// </summary>
        /// <param name="recipientId"></param>
        /// <param name="senderId">ID of the sender of the item</param>
        /// <param name="folderId"></param>
        /// <param name="recipientParentFolderId">
        /// The id of the receipient folder in which the send folder should be placed.  If UUID.Zero then the
        /// recipient folder is the root folder
        /// </param>
        /// <returns>
        /// The inventory folder copy given, null if the copy was unsuccessful
        /// </returns>
        public virtual InventoryFolderBase GiveInventoryFolder(
            UUID recipientId, UUID senderId, UUID folderId, UUID recipientParentFolderId)
        {
            //// Retrieve the folder from the sender
            InventoryFolderBase folder = InventoryService.GetFolder(new InventoryFolderBase(folderId));
            if (null == folder)
            {
                m_log.ErrorFormat(
                     "[AGENT INVENTORY]: Could not find inventory folder {0} to give", folderId);

                return null;
            }


            if (recipientParentFolderId == UUID.Zero)
            {
                InventoryFolderBase recipientRootFolder = InventoryService.GetRootFolder(recipientId);
                if (recipientRootFolder != null)
                    recipientParentFolderId = recipientRootFolder.ID;
                else
                {
                    m_log.WarnFormat("[AGENT INVENTORY]: Unable to find root folder for receiving agent");
                    return null;
                }
            }

            UUID newFolderId = UUID.Random();
            InventoryFolderBase newFolder 
                = new InventoryFolderBase(
                    newFolderId, folder.Name, recipientId, folder.Type, recipientParentFolderId, folder.Version);
            InventoryService.AddFolder(newFolder);

            // Give all the subfolders
            InventoryCollection contents = InventoryService.GetFolderContent(senderId, folderId);
            foreach (InventoryFolderBase childFolder in contents.Folders)
            {
                GiveInventoryFolder(recipientId, senderId, childFolder.ID, newFolder.ID);
            }

            // Give all the items
            foreach (InventoryItemBase item in contents.Items)
            {
                GiveInventoryItem(recipientId, senderId, item.ID, newFolder.ID);
            }

            return newFolder;
        }

        public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, UUID oldAgentID, UUID oldItemID,
                                      UUID newFolderID, string newName)
        {
            m_log.DebugFormat(
                "[AGENT INVENTORY]: CopyInventoryItem received by {0} with oldAgentID {1}, oldItemID {2}, new FolderID {3}, newName {4}",
                remoteClient.AgentId, oldAgentID, oldItemID, newFolderID, newName);

            InventoryItemBase item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(oldItemID);

            if (item == null)
            {
                item = new InventoryItemBase(oldItemID, remoteClient.AgentId);
                item = InventoryService.GetItem(item);

                if (item == null)
                {
                    m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString());
                    return;
                }

                if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
                    return;
            }

            AssetBase asset = AssetService.Get(item.AssetID.ToString());

            if (asset != null)
            {
                if (newName != String.Empty)
                {
                    asset.Name = newName;
                }
                else
                {
                    newName = item.Name;
                }

                if (remoteClient.AgentId == oldAgentID)
                {
                    CreateNewInventoryItem(
                        remoteClient, item.CreatorId, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType,
                        item.BasePermissions, item.CurrentPermissions, item.EveryOnePermissions, item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch());
                }
                else
                {
                    CreateNewInventoryItem(
                        remoteClient, item.CreatorId, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType,
                        item.NextPermissions, item.NextPermissions, item.EveryOnePermissions & item.NextPermissions, item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch());
                }
            }
            else
            {
                m_log.ErrorFormat(
                    "[AGENT INVENTORY]: Could not copy item {0} since asset {1} could not be found",
                    item.Name, item.AssetID);
            }
        }

        /// <summary>
        /// Create a new asset data structure.
        /// </summary>
        /// <param name="name"></param>
        /// <param name="description"></param>
        /// <param name="invType"></param>
        /// <param name="assetType"></param>
        /// <param name="data"></param>
        /// <returns></returns>
        private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data)
        {
            AssetBase asset = new AssetBase(UUID.Random(), name, assetType);
            asset.Description = description;
            asset.Data = (data == null) ? new byte[1] : data;

            return asset;
        }

        /// <summary>
        /// Move an item within the agent's inventory.
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="folderID"></param>
        /// <param name="itemID"></param>
        /// <param name="length"></param>
        /// <param name="newName"></param>
        public void MoveInventoryItem(IClientAPI remoteClient, List<InventoryItemBase> items)
        {
            m_log.DebugFormat(
                "[AGENT INVENTORY]: Moving {0} items for user {1}", items.Count, remoteClient.AgentId);

            if (!InventoryService.MoveItems(remoteClient.AgentId, items))
                m_log.Warn("[AGENT INVENTORY]: Failed to move items for user " + remoteClient.AgentId);
        }

        /// <summary>
        /// Create a new inventory item.
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="folderID"></param>
        /// <param name="callbackID"></param>
        /// <param name="asset"></param>
        /// <param name="invType"></param>
        /// <param name="nextOwnerMask"></param>
        private void CreateNewInventoryItem(IClientAPI remoteClient, string creatorID, UUID folderID, string name, uint flags, uint callbackID,
                                            AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate)
        {
            CreateNewInventoryItem(
                remoteClient, creatorID, folderID, name, flags, callbackID, asset, invType,
                (uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate);
        }

        /// <summary>
        /// Create a new Inventory Item
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="folderID"></param>
        /// <param name="callbackID"></param>
        /// <param name="asset"></param>
        /// <param name="invType"></param>
        /// <param name="nextOwnerMask"></param>
        /// <param name="creationDate"></param>
        private void CreateNewInventoryItem(
            IClientAPI remoteClient, string creatorID, UUID folderID, string name, uint flags, uint callbackID, AssetBase asset, sbyte invType,
            uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate)
        {
            InventoryItemBase item = new InventoryItemBase();
            item.Owner = remoteClient.AgentId;
            item.CreatorId = creatorID;
            item.ID = UUID.Random();
            item.AssetID = asset.FullID;
            item.Description = asset.Description;
            item.Name = name;
            item.Flags = flags;
            item.AssetType = asset.Type;
            item.InvType = invType;
            item.Folder = folderID;
            item.CurrentPermissions = currentMask;
            item.NextPermissions = nextOwnerMask;
            item.EveryOnePermissions = everyoneMask;
            item.GroupPermissions = groupMask;
            item.BasePermissions = baseMask;
            item.CreationDate = creationDate;

            if (InventoryService.AddItem(item))
                remoteClient.SendInventoryItemCreateUpdate(item, callbackID);
            else
            {
                m_dialogModule.SendAlertToUser(remoteClient, "Failed to create item");
                m_log.WarnFormat(
                    "Failed to add item for {0} in CreateNewInventoryItem!",
                     remoteClient.Name);
            }
        }

        /// <summary>
        /// Create a new inventory item.  Called when the client creates a new item directly within their
        /// inventory (e.g. by selecting a context inventory menu option).
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="transactionID"></param>
        /// <param name="folderID"></param>
        /// <param name="callbackID"></param>
        /// <param name="description"></param>
        /// <param name="name"></param>
        /// <param name="invType"></param>
        /// <param name="type"></param>
        /// <param name="wearableType"></param>
        /// <param name="nextOwnerMask"></param>
        public void CreateNewInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID,
                                           uint callbackID, string description, string name, sbyte invType,
                                           sbyte assetType,
                                           byte wearableType, uint nextOwnerMask, int creationDate)
        {
            m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item {0} in folder {1}", name, folderID);

            if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
                return;

            if (transactionID == UUID.Zero)
            {
                CachedUserInfo userInfo
                    = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);

                if (userInfo != null)
                {
                    ScenePresence presence;
                    TryGetAvatar(remoteClient.AgentId, out presence);
                    byte[] data = null;

                    if (invType == (sbyte)InventoryType.Landmark && presence != null)
                    {
                        Vector3 pos = presence.AbsolutePosition;
                        string strdata = String.Format(
                            "Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n",
                            presence.Scene.RegionInfo.RegionID,
                            pos.X, pos.Y, pos.Z,
                            presence.RegionHandle);
                        data = Encoding.ASCII.GetBytes(strdata);
                    }

                    AssetBase asset = CreateAsset(name, description, assetType, data);
                    AssetService.Store(asset);

                    CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
                }
                else
                {
                    m_log.ErrorFormat(
                        "userInfo for agent uuid {0} unexpectedly null in CreateNewInventoryItem",
                        remoteClient.AgentId);
                }
            }
            else
            {
                IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
                if (agentTransactions != null)
                {
                    agentTransactions.HandleItemCreationFromTransaction(
                        remoteClient, transactionID, folderID, callbackID, description,
                        name, invType, assetType, wearableType, nextOwnerMask);
                }
            }
        }

        /// <summary>
        /// Remove an inventory item for the client's inventory
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="itemID"></param>
        private void RemoveInventoryItem(IClientAPI remoteClient, List<UUID> itemIDs)
        {
            //m_log.Debug("[SCENE INVENTORY]: user " + remoteClient.AgentId);
            InventoryService.DeleteItems(remoteClient.AgentId, itemIDs);
        }

        /// <summary>
        /// Removes an inventory folder.  This packet is sent when the user
        /// right-clicks a folder that's already in trash and chooses "purge"
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="folderID"></param>
        private void RemoveInventoryFolder(IClientAPI remoteClient, List<UUID> folderIDs)
        {
            m_log.DebugFormat("[SCENE INVENTORY]: RemoveInventoryFolders count {0}", folderIDs.Count);
            InventoryService.DeleteFolders(remoteClient.AgentId, folderIDs);
        }


        /// <summary>
        /// Send the details of a prim's inventory to the client.
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="primLocalID"></param>
        public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
        {
            SceneObjectGroup group = GetGroupByPrim(primLocalID);
            if (group != null)
            {
                bool fileChange = group.GetPartInventoryFileName(remoteClient, primLocalID);
                if (fileChange)
                {
                    if (XferManager != null)
                    {
                        group.RequestInventoryFile(remoteClient, primLocalID, XferManager);
                    }
                }
            }
            else
            {
                m_log.ErrorFormat(
                    "[PRIM INVENTORY]: Inventory requested of prim {0} which doesn't exist", primLocalID);
            }
        }

        /// <summary>
        /// Remove an item from a prim (task) inventory
        /// </summary>
        /// <param name="remoteClient">Unused at the moment but retained since the avatar ID might
        /// be necessary for a permissions check at some stage.</param>
        /// <param name="itemID"></param>
        /// <param name="localID"></param>
        public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID)
        {
            SceneObjectPart part = GetSceneObjectPart(localID);
            SceneObjectGroup group = part.ParentGroup;
            if (group != null)
            {
                TaskInventoryItem item = group.GetInventoryItem(localID, itemID);
                if (item == null)
                    return;

                if (item.Type == 10)
                {
                    part.RemoveScriptEvents(itemID);
                    EventManager.TriggerRemoveScript(localID, itemID);
                }
                
                group.RemoveInventoryItem(localID, itemID);
                part.GetProperties(remoteClient);
            }
            else
            {
                m_log.ErrorFormat(
                    "[PRIM INVENTORY]: " +
                    "Removal of item {0} requested of prim {1} but this prim does not exist",
                    itemID,
                    localID);
            }
        }

        private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId)
        {
            Console.WriteLine("CreateAgentInventoryItemFromTask");
            TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId);

            if (null == taskItem)
            {
                m_log.ErrorFormat(
                    "[PRIM INVENTORY]: Tried to retrieve item ID {0} from prim {1}, {2} for creating an avatar"
                        + " inventory item from a prim's inventory item "
                        + " but the required item does not exist in the prim's inventory",
                    itemId, part.Name, part.UUID);

                return null;
            }

            if ((destAgent != taskItem.OwnerID) && ((taskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0))
            {
                return null;
            }

            InventoryItemBase agentItem = new InventoryItemBase();

            agentItem.ID = UUID.Random();
            agentItem.CreatorId = taskItem.CreatorID.ToString();
            agentItem.Owner = destAgent;
            agentItem.AssetID = taskItem.AssetID;
            agentItem.Description = taskItem.Description;
            agentItem.Name = taskItem.Name;
            agentItem.AssetType = taskItem.Type;
            agentItem.InvType = taskItem.InvType;
            agentItem.Flags = taskItem.Flags;

            if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions())
            {
                if (taskItem.InvType == (int)InventoryType.Object)
                    agentItem.BasePermissions = taskItem.BasePermissions & ((taskItem.CurrentPermissions & 7) << 13);
                else
                    agentItem.BasePermissions = taskItem.BasePermissions;
                agentItem.BasePermissions &= taskItem.NextPermissions;
                agentItem.CurrentPermissions = agentItem.BasePermissions | 8;
                agentItem.NextPermissions = taskItem.NextPermissions;
                agentItem.EveryOnePermissions = taskItem.EveryonePermissions & taskItem.NextPermissions;
                agentItem.GroupPermissions = taskItem.GroupPermissions & taskItem.NextPermissions;
            }
            else
            {
                agentItem.BasePermissions = taskItem.BasePermissions;
                agentItem.CurrentPermissions = taskItem.CurrentPermissions;
                agentItem.NextPermissions = taskItem.NextPermissions;
                agentItem.EveryOnePermissions = taskItem.EveryonePermissions;
                agentItem.GroupPermissions = taskItem.GroupPermissions;
            }

            if (!Permissions.BypassPermissions())
            {
                if ((taskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
                    part.Inventory.RemoveInventoryItem(itemId);
            }

            return agentItem;
        }

        /// <summary>
        /// Move the given item in the given prim to a folder in the client's inventory
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="folderID"></param>
        /// <param name="part"></param>
        /// <param name="itemID"></param>
        public InventoryItemBase MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId)
        {
            m_log.Info("Adding task inventory");
            InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(remoteClient.AgentId, part, itemId);

            if (agentItem == null)
                return null;

            agentItem.Folder = folderId;
            AddInventoryItem(remoteClient, agentItem);
            return agentItem;
        }

        /// <summary>
        /// <see>ClientMoveTaskInventoryItem</see>
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="folderID"></param>
        /// <param name="primLocalID"></param>
        /// <param name="itemID"></param>
        public void ClientMoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, uint primLocalId, UUID itemId)
        {
            SceneObjectPart part = GetSceneObjectPart(primLocalId);

            if (null == part)
            {
                m_log.WarnFormat(
                    "[PRIM INVENTORY]: " +
                    "Move of inventory item {0} from prim with local id {1} failed because the prim could not be found",
                    itemId, primLocalId);

                return;
            }

            TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId);

            if (null == taskItem)
            {
                m_log.WarnFormat("[PRIM INVENTORY]: Move of inventory item {0} from prim with local id {1} failed"
                    + " because the inventory item could not be found",
                    itemId, primLocalId);

                return;
            }

            // Only owner can copy
            if (remoteClient.AgentId != taskItem.OwnerID)
                return;

            MoveTaskInventoryItem(remoteClient, folderId, part, itemId);
        }

        /// <summary>
        /// <see>MoveTaskInventoryItem</see>
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="folderID"></param>
        /// <param name="part"></param>
        /// <param name="itemID"></param>
        public InventoryItemBase MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId)
        {
            ScenePresence avatar;

            if (TryGetAvatar(avatarId, out avatar))
            {
                return MoveTaskInventoryItem(avatar.ControllingClient, folderId, part, itemId);
            }
            else
            {
                InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(avatarId, part, itemId);

                if (agentItem == null)
                    return null;

                agentItem.Folder = folderId;

                AddInventoryItem(avatarId, agentItem);

                return agentItem;
            }
        }

        /// <summary>
        /// Copy a task (prim) inventory item to another task (prim)
        /// </summary>
        /// <param name="destId"></param>
        /// <param name="part"></param>
        /// <param name="itemId"></param>
        public void MoveTaskInventoryItem(UUID destId, SceneObjectPart part, UUID itemId)
        {
            TaskInventoryItem srcTaskItem = part.Inventory.GetInventoryItem(itemId);

            if (srcTaskItem == null)
            {
                m_log.ErrorFormat(
                    "[PRIM INVENTORY]: Tried to retrieve item ID {0} from prim {1}, {2} for moving"
                        + " but the item does not exist in this inventory",
                    itemId, part.Name, part.UUID);

                return;
            }

            SceneObjectPart destPart = GetSceneObjectPart(destId);

            if (destPart == null)
            {
                m_log.ErrorFormat(
                        "[PRIM INVENTORY]: " +
                        "Could not find prim for ID {0}",
                        destId);
                return;
            }

            // Can't transfer this
            //
            if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0))
                return;

            if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
            {
                // object cannot copy items to an object owned by a different owner
                // unless llAllowInventoryDrop has been called

                return;
            }

            // must have both move and modify permission to put an item in an object
            if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0)
            {
                return;
            }

            TaskInventoryItem destTaskItem = new TaskInventoryItem();

            destTaskItem.ItemID = UUID.Random();
            destTaskItem.CreatorID = srcTaskItem.CreatorID;
            destTaskItem.AssetID = srcTaskItem.AssetID;
            destTaskItem.GroupID = destPart.GroupID;
            destTaskItem.OwnerID = destPart.OwnerID;
            destTaskItem.ParentID = destPart.UUID;
            destTaskItem.ParentPartID = destPart.UUID;

            destTaskItem.BasePermissions = srcTaskItem.BasePermissions;
            destTaskItem.EveryonePermissions = srcTaskItem.EveryonePermissions;
            destTaskItem.GroupPermissions = srcTaskItem.GroupPermissions;
            destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions;
            destTaskItem.NextPermissions = srcTaskItem.NextPermissions;
            destTaskItem.Flags = srcTaskItem.Flags;

            if (destPart.OwnerID != part.OwnerID)
            {
                if (Permissions.PropagatePermissions())
                {
                    destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions &
                            srcTaskItem.NextPermissions;
                    destTaskItem.GroupPermissions = srcTaskItem.GroupPermissions &
                            srcTaskItem.NextPermissions;
                    destTaskItem.EveryonePermissions = srcTaskItem.EveryonePermissions &
                            srcTaskItem.NextPermissions;
                    destTaskItem.BasePermissions = srcTaskItem.BasePermissions &
                            srcTaskItem.NextPermissions;
                    destTaskItem.CurrentPermissions |= 8; // Slam!
                }
            }

            destTaskItem.Description = srcTaskItem.Description;
            destTaskItem.Name = srcTaskItem.Name;
            destTaskItem.InvType = srcTaskItem.InvType;
            destTaskItem.Type = srcTaskItem.Type;

            destPart.Inventory.AddInventoryItem(destTaskItem, part.OwnerID != destPart.OwnerID);

            if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
                part.Inventory.RemoveInventoryItem(itemId);

            ScenePresence avatar;

            if (TryGetAvatar(srcTaskItem.OwnerID, out avatar))
            {
                destPart.GetProperties(avatar.ControllingClient);
            }
        }

        public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items)
        {
            InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID);

            UUID newFolderID = UUID.Random();

            InventoryFolderBase newFolder = new InventoryFolderBase(newFolderID, category, destID, -1, rootFolder.ID, rootFolder.Version);
            InventoryService.AddFolder(newFolder);

            foreach (UUID itemID in items)
            {
                InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(destID, host, itemID);

                if (agentItem != null)
                {
                    agentItem.Folder = newFolderID;

                    AddInventoryItem(destID, agentItem);
                }
            }

            ScenePresence avatar = null;
            if (TryGetAvatar(destID, out avatar))
            {
                //profile.SendInventoryDecendents(avatar.ControllingClient,
                //        profile.RootFolder.ID, true, false);
                //profile.SendInventoryDecendents(avatar.ControllingClient,
                //        newFolderID, false, true);

                SendInventoryUpdate(avatar.ControllingClient, rootFolder, true, false);
                SendInventoryUpdate(avatar.ControllingClient, newFolder, false, true);
            }

            return newFolderID;
        }

        private void SendInventoryUpdate(IClientAPI client, InventoryFolderBase folder, bool fetchFolders, bool fetchItems)
        {
            m_log.DebugFormat("[AGENT INVENTORY]: Send Inventory Folder {0} Update to {1} {2}", folder.Name, client.FirstName, client.LastName);
            InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID);
            InventoryFolderBase containingFolder = new InventoryFolderBase();
            containingFolder.ID = folder.ID;
            containingFolder.Owner = client.AgentId;
            containingFolder = InventoryService.GetFolder(containingFolder);
            int version = containingFolder.Version;

            client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, version, fetchFolders, fetchItems);
        }

        /// <summary>
        /// Update an item in a prim (task) inventory.
        /// This method does not handle scripts, <see>RezScript(IClientAPI, UUID, unit)</see>
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="transactionID"></param>
        /// <param name="itemInfo"></param>
        /// <param name="primLocalID"></param>
        public void UpdateTaskInventory(IClientAPI remoteClient, UUID transactionID, TaskInventoryItem itemInfo,
                                        uint primLocalID)
        {
            UUID itemID = itemInfo.ItemID;

            // Find the prim we're dealing with
            SceneObjectPart part = GetSceneObjectPart(primLocalID);

            if (part != null)
            {
                TaskInventoryItem currentItem = part.Inventory.GetInventoryItem(itemID);
                bool allowInventoryDrop = (part.GetEffectiveObjectFlags()
                                           & (uint)PrimFlags.AllowInventoryDrop) != 0;

                // Explicity allow anyone to add to the inventory if the
                // AllowInventoryDrop flag has been set. Don't however let
                // them update an item unless they pass the external checks
                //
                if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)
                    && (currentItem != null || !allowInventoryDrop))
                    return;

                if (currentItem == null)
                {
                    UUID copyID = UUID.Random();
                    if (itemID != UUID.Zero)
                    {
                        InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
                        item = InventoryService.GetItem(item);

                        // Try library
                        if (null == item)
                        {
                            item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID);
                        }

                        if (item != null)
                        {
                            part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID);
                            m_log.InfoFormat(
                                "[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}",
                                item.Name, primLocalID, remoteClient.Name);
                            part.GetProperties(remoteClient);
                            if (!Permissions.BypassPermissions())
                            {
                                if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
                                {
                                    List<UUID> uuids = new List<UUID>();
                                    uuids.Add(itemID);
                                    RemoveInventoryItem(remoteClient, uuids);
                                }
                            }
                        }
                        else
                        {
                            m_log.ErrorFormat(
                                "[PRIM INVENTORY]: Could not find inventory item {0} to update for {1}!",
                                itemID, remoteClient.Name);
                        }
                    }
                }
                else // Updating existing item with new perms etc
                {
                    IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
                    if (agentTransactions != null)
                    {
                        agentTransactions.HandleTaskItemUpdateFromTransaction(
                            remoteClient, part, transactionID, currentItem);
                    }
                    if (part.Inventory.UpdateInventoryItem(itemInfo))
                        part.GetProperties(remoteClient);
                }
            }
            else
            {
                m_log.WarnFormat(
                    "[PRIM INVENTORY]: " +
                    "Update with item {0} requested of prim {1} for {2} but this prim does not exist",
                    itemID, primLocalID, remoteClient.Name);
            }
        }

        /// <summary>
        /// Rez a script into a prim's inventory, either ex nihilo or from an existing avatar inventory
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="itemID"> </param>
        /// <param name="localID"></param>
        public void RezScript(IClientAPI remoteClient, InventoryItemBase itemBase, UUID transactionID, uint localID)
        {
            UUID itemID = itemBase.ID;
            UUID copyID = UUID.Random();

            if (itemID != UUID.Zero)  // transferred from an avatar inventory to the prim's inventory
            {
                InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
                item = InventoryService.GetItem(item);

                // Try library
                // XXX clumsy, possibly should be one call
                if (null == item)
                {
                    item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID);
                }

                if (item != null)
                {
                    SceneObjectPart part = GetSceneObjectPart(localID);
                    if (part != null)
                    {
                        if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
                            return;

                        part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID);
                        // TODO: switch to posting on_rez here when scripts
                        // have state in inventory
                        part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0);

                        //                        m_log.InfoFormat("[PRIMINVENTORY]: " +
                        //                                         "Rezzed script {0} into prim local ID {1} for user {2}",
                        //                                         item.inventoryName, localID, remoteClient.Name);
                        part.GetProperties(remoteClient);
                    }
                    else
                    {
                        m_log.ErrorFormat(
                            "[PRIM INVENTORY]: " +
                            "Could not rez script {0} into prim local ID {1} for user {2}"
                            + " because the prim could not be found in the region!",
                            item.Name, localID, remoteClient.Name);
                    }
                }
                else
                {
                    m_log.ErrorFormat(
                        "[PRIM INVENTORY]: Could not find script inventory item {0} to rez for {1}!",
                        itemID, remoteClient.Name);
                }
            }
            else  // script has been rezzed directly into a prim's inventory
            {
                SceneObjectPart part = GetSceneObjectPart(itemBase.Folder);
                if (part == null)
                    return;

                if (part.OwnerID != remoteClient.AgentId)
                {
                    // Group permissions
                    if ((part.GroupID == UUID.Zero) || (remoteClient.GetGroupPowers(part.GroupID) == 0) || ((part.GroupMask & (uint)PermissionMask.Modify) == 0))
                        return;
                } else {
                    if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
                        return;
                }

                if (!Permissions.CanCreateObjectInventory(
                    itemBase.InvType, part.UUID, remoteClient.AgentId))
                    return;

                AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n    state_entry()\n    {\n        llSay(0, \"Script running\");\n    }\n}"));
                AssetService.Store(asset);

                TaskInventoryItem taskItem = new TaskInventoryItem();

                taskItem.ResetIDs(itemBase.Folder);
                taskItem.ParentID = itemBase.Folder;
                taskItem.CreationDate = (uint)itemBase.CreationDate;
                taskItem.Name = itemBase.Name;
                taskItem.Description = itemBase.Description;
                taskItem.Type = itemBase.AssetType;
                taskItem.InvType = itemBase.InvType;
                taskItem.OwnerID = itemBase.Owner;
                taskItem.CreatorID = itemBase.CreatorIdAsUuid;
                taskItem.BasePermissions = itemBase.BasePermissions;
                taskItem.CurrentPermissions = itemBase.CurrentPermissions;
                taskItem.EveryonePermissions = itemBase.EveryOnePermissions;
                taskItem.GroupPermissions = itemBase.GroupPermissions;
                taskItem.NextPermissions = itemBase.NextPermissions;
                taskItem.GroupID = itemBase.GroupID;
                taskItem.GroupPermissions = 0;
                taskItem.Flags = itemBase.Flags;
                taskItem.PermsGranter = UUID.Zero;
                taskItem.PermsMask = 0;
                taskItem.AssetID = asset.FullID;

                part.Inventory.AddInventoryItem(taskItem, false);
                part.GetProperties(remoteClient);

                part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
            }
        }

        /// <summary>
        /// Rez a script into a prim's inventory from another prim
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="itemID"> </param>
        /// <param name="localID"></param>
        public void RezScript(UUID srcId, SceneObjectPart srcPart, UUID destId, int pin, int running, int start_param)
        {
            TaskInventoryItem srcTaskItem = srcPart.Inventory.GetInventoryItem(srcId);

            if (srcTaskItem == null)
            {
                m_log.ErrorFormat(
                    "[PRIM INVENTORY]: Tried to retrieve item ID {0} from prim {1}, {2} for rezzing a script but the "
                        + " item does not exist in this inventory",
                    srcId, srcPart.Name, srcPart.UUID);

                return;
            }

            SceneObjectPart destPart = GetSceneObjectPart(destId);

            if (destPart == null)
            {
                m_log.ErrorFormat(
                        "[PRIM INVENTORY]: " +
                        "Could not find script for ID {0}",
                        destId);
                return;
            }
        
            // Must own the object, and have modify rights
            if (srcPart.OwnerID != destPart.OwnerID)
            {
                // Group permissions
                if ((destPart.GroupID == UUID.Zero) || (destPart.GroupID != srcPart.GroupID) ||
                    ((destPart.GroupMask & (uint)PermissionMask.Modify) == 0))
                    return;
            } else {
                if ((destPart.OwnerMask & (uint)PermissionMask.Modify) == 0)
                    return;
            }

            if (destPart.ScriptAccessPin != pin)
            {
                m_log.WarnFormat(
                        "[PRIM INVENTORY]: " +
                        "Script in object {0} : {1}, attempted to load script {2} : {3} into object {4} : {5} with invalid pin {6}",
                        srcPart.Name, srcId, srcTaskItem.Name, srcTaskItem.ItemID, destPart.Name, destId, pin);
                // the LSL Wiki says we are supposed to shout on the DEBUG_CHANNEL -
                //   "Object: Task Object trying to illegally load script onto task Other_Object!"
                // How do we shout from in here?
                return;
            }

            TaskInventoryItem destTaskItem = new TaskInventoryItem();

            destTaskItem.ItemID = UUID.Random();
            destTaskItem.CreatorID = srcTaskItem.CreatorID;
            destTaskItem.AssetID = srcTaskItem.AssetID;
            destTaskItem.GroupID = destPart.GroupID;
            destTaskItem.OwnerID = destPart.OwnerID;
            destTaskItem.ParentID = destPart.UUID;
            destTaskItem.ParentPartID = destPart.UUID;

            destTaskItem.BasePermissions = srcTaskItem.BasePermissions;
            destTaskItem.EveryonePermissions = srcTaskItem.EveryonePermissions;
            destTaskItem.GroupPermissions = srcTaskItem.GroupPermissions;
            destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions;
            destTaskItem.NextPermissions = srcTaskItem.NextPermissions;
            destTaskItem.Flags = srcTaskItem.Flags;

            if (destPart.OwnerID != srcPart.OwnerID)
            {
                if (Permissions.PropagatePermissions())
                {
                    destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions &
                            srcTaskItem.NextPermissions;
                    destTaskItem.GroupPermissions = srcTaskItem.GroupPermissions &
                            srcTaskItem.NextPermissions;
                    destTaskItem.EveryonePermissions = srcTaskItem.EveryonePermissions &
                            srcTaskItem.NextPermissions;
                    destTaskItem.BasePermissions = srcTaskItem.BasePermissions &
                            srcTaskItem.NextPermissions;
                    destTaskItem.CurrentPermissions |= 8; // Slam!
                }
            }

            destTaskItem.Description = srcTaskItem.Description;
            destTaskItem.Name = srcTaskItem.Name;
            destTaskItem.InvType = srcTaskItem.InvType;
            destTaskItem.Type = srcTaskItem.Type;

            destPart.Inventory.AddInventoryItemExclusive(destTaskItem, false);

            if (running > 0)
            {
                destPart.Inventory.CreateScriptInstance(destTaskItem, start_param, false, DefaultScriptEngine, 0);
            }

            ScenePresence avatar;

            if (TryGetAvatar(srcTaskItem.OwnerID, out avatar))
            {
                destPart.GetProperties(avatar.ControllingClient);
            }
        }

          /// <summary>
        /// Called when one or more objects are removed from the environment into inventory.
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="localID"></param>
        /// <param name="groupID"></param>
        /// <param name="action"></param>
        /// <param name="destinationID"></param>
        public virtual void DeRezObject(IClientAPI remoteClient, List<uint> localIDs,
                UUID groupID, DeRezAction action, UUID destinationID)
        {
            foreach (uint localID in localIDs)
            {
                DeRezObject(remoteClient, localID, groupID, action, destinationID);
            }
        }

        /// <summary>
        /// Called when an object is removed from the environment into inventory.
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="localID"></param>
        /// <param name="groupID"></param>
        /// <param name="action"></param>
        /// <param name="destinationID"></param>
        public virtual void DeRezObject(IClientAPI remoteClient, uint localID,
                UUID groupID, DeRezAction action, UUID destinationID)
        {
            SceneObjectPart part = GetSceneObjectPart(localID);
            if (part == null)
                return;

            if (part.ParentGroup == null || part.ParentGroup.IsDeleted)
                return;

            // Can't delete child prims
            if (part != part.ParentGroup.RootPart)
                return;

            SceneObjectGroup grp = part.ParentGroup;

            //force a database backup/update on this SceneObjectGroup
            //So that we know the database is upto date, for when deleting the object from it
            ForceSceneObjectBackup(grp);

            bool permissionToTake = false;
            bool permissionToDelete = false;

            if (action == DeRezAction.SaveToExistingUserInventoryItem)
            {
                if (grp.OwnerID == remoteClient.AgentId && grp.RootPart.FromUserInventoryItemID != UUID.Zero)
                {
                    permissionToTake = true;
                    permissionToDelete = false;
                }
            }
            else if (action == DeRezAction.TakeCopy)
            {
                permissionToTake =
                        Permissions.CanTakeCopyObject(
                        grp.UUID,
                        remoteClient.AgentId);
            }
            else if (action == DeRezAction.GodTakeCopy)
            {
                permissionToTake =
                        Permissions.IsGod(
                        remoteClient.AgentId);
            }
            else if (action == DeRezAction.Take)
            {
                permissionToTake =
                        Permissions.CanTakeObject(
                        grp.UUID,
                        remoteClient.AgentId);

                //If they can take, they can delete!
                permissionToDelete = permissionToTake;
            }
            else if (action == DeRezAction.Delete)
            {
                permissionToTake =
                        Permissions.CanDeleteObject(
                        grp.UUID,
                        remoteClient.AgentId);
                permissionToDelete = permissionToTake;
            }
            else if (action == DeRezAction.Return)
            {
                if (remoteClient != null)
                {
                    permissionToTake =
                            Permissions.CanReturnObject(
                            grp.UUID,
                            remoteClient.AgentId);
                    permissionToDelete = permissionToTake;

                    if (permissionToDelete)
                    {
                        AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return");
                    }
                }
                else // Auto return passes through here with null agent
                {
                    permissionToTake = true;
                    permissionToDelete = true;
                }
            }
            else
            {
                m_log.DebugFormat(
                    "[AGENT INVENTORY]: Ignoring unexpected derez action {0} for {1}", action, remoteClient.Name);
                return;
            }

            if (permissionToTake)
            {
                m_asyncSceneObjectDeleter.DeleteToInventory(
                        action, destinationID, grp, remoteClient,
                        permissionToDelete);
            }
            else if (permissionToDelete)
            {
                DeleteSceneObject(grp, false);
            }
        }

        /// <summary>
        /// Delete a scene object from a scene and place in the given avatar's inventory.
        /// Returns the UUID of the newly created asset.
        /// </summary>
        /// <param name="action"></param>
        /// <param name="folderID"></param>
        /// <param name="objectGroup"></param>
        /// <param name="remoteClient"> </param>
        public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
                SceneObjectGroup objectGroup, IClientAPI remoteClient)
        {
            UUID assetID = UUID.Zero;

            Vector3 inventoryStoredPosition = new Vector3
                        (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
                              ? 250
                              : objectGroup.AbsolutePosition.X)
                         ,
                         (objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
                             ? 250
                             : objectGroup.AbsolutePosition.X,
                         objectGroup.AbsolutePosition.Z);

            Vector3 originalPosition = objectGroup.AbsolutePosition;

            objectGroup.AbsolutePosition = inventoryStoredPosition;

            string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);

            objectGroup.AbsolutePosition = originalPosition;

            // Get the user info of the item destination
            //
            UUID userID = UUID.Zero;

            if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
                action == DeRezAction.SaveToExistingUserInventoryItem)
            {
                // Take or take copy require a taker
                // Saving changes requires a local user
                //
                if (remoteClient == null)
                    return UUID.Zero;

                userID = remoteClient.AgentId;
            }
            else
            {
                // All returns / deletes go to the object owner
                //

                userID = objectGroup.RootPart.OwnerID;
            }

            if (userID == UUID.Zero) // Can't proceed
            {
                return UUID.Zero;
            }

            // If we're returning someone's item, it goes back to the
            // owner's Lost And Found folder.
            // Delete is treated like return in this case
            // Deleting your own items makes them go to trash
            //

            InventoryFolderBase folder = null;
            InventoryItemBase item = null;

            if (DeRezAction.SaveToExistingUserInventoryItem == action)
            {
                item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID, userID);
                item = InventoryService.GetItem(item);

                //item = userInfo.RootFolder.FindItem(
                //        objectGroup.RootPart.FromUserInventoryItemID);

                if (null == item)
                {
                    m_log.DebugFormat(
                        "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
                        objectGroup.Name, objectGroup.UUID);
                    return UUID.Zero;
                }
            }
            else
            {
                // Folder magic
                //
                if (action == DeRezAction.Delete)
                {
                    // Deleting someone else's item
                    //
                    

                    if (remoteClient == null ||
                        objectGroup.OwnerID != remoteClient.AgentId)
                    {
                        // Folder skeleton may not be loaded and we
                        // have to wait for the inventory to find
                        // the destination folder
                        //
                        folder = InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
                    }
                    else
                    {
                        // Assume inventory skeleton was loaded during login
                        // and all folders can be found
                        //
                        folder = InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
                    }
                }
                else if (action == DeRezAction.Return)
                {

                    // Dump to lost + found unconditionally
                    //
                    folder = InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
                }

                if (folderID == UUID.Zero && folder == null)
                {
                    if (action == DeRezAction.Delete)
                    {
                        // Deletes go to trash by default
                        //
                        folder = InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
                    }
                    else
                    {
                        // Catch all. Use lost & found
                        //

                        folder = InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
                    }
                }

                if (folder == null) // None of the above
                {
                    //folder = userInfo.RootFolder.FindFolder(folderID);
                    folder = new InventoryFolderBase(folderID);

                    if (folder == null) // Nowhere to put it
                    {
                        return UUID.Zero;
                    }
                }

                item = new InventoryItemBase();
                item.CreatorId = objectGroup.RootPart.CreatorID.ToString();
                item.ID = UUID.Random();
                item.InvType = (int)InventoryType.Object;
                item.Folder = folder.ID;
                item.Owner = userID;
            }

            AssetBase asset = CreateAsset(
                objectGroup.GetPartName(objectGroup.RootPart.LocalId),
                objectGroup.GetPartDescription(objectGroup.RootPart.LocalId),
                (sbyte)AssetType.Object,
                Utils.StringToBytes(sceneObjectXml));
            AssetService.Store(asset);
            assetID = asset.FullID;

            if (DeRezAction.SaveToExistingUserInventoryItem == action)
            {
                item.AssetID = asset.FullID;
                InventoryService.UpdateItem(item);
            }
            else
            {
                item.AssetID = asset.FullID;

                if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && Permissions.PropagatePermissions())
                {
                    uint perms=objectGroup.GetEffectivePermissions();
                    uint nextPerms=(perms & 7) << 13;
                    if ((nextPerms & (uint)PermissionMask.Copy) == 0)
                        perms &= ~(uint)PermissionMask.Copy;
                    if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
                        perms &= ~(uint)PermissionMask.Transfer;
                    if ((nextPerms & (uint)PermissionMask.Modify) == 0)
                        perms &= ~(uint)PermissionMask.Modify;

                    item.BasePermissions = perms & objectGroup.RootPart.NextOwnerMask;
                    item.CurrentPermissions = item.BasePermissions;
                    item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
                    item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask;
                    item.GroupPermissions = objectGroup.RootPart.GroupMask & objectGroup.RootPart.NextOwnerMask;
                    item.CurrentPermissions |= 8; // Slam!
                }
                else
                {
                    item.BasePermissions = objectGroup.GetEffectivePermissions();
                    item.CurrentPermissions = objectGroup.GetEffectivePermissions();
                    item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
                    item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
                    item.GroupPermissions = objectGroup.RootPart.GroupMask;

                    item.CurrentPermissions |= 8; // Slam!
                }

                // TODO: add the new fields (Flags, Sale info, etc)
                item.CreationDate = Util.UnixTimeSinceEpoch();
                item.Description = asset.Description;
                item.Name = asset.Name;
                item.AssetType = asset.Type;

                InventoryService.AddItem(item);

                if (remoteClient != null && item.Owner == remoteClient.AgentId)
                {
                    remoteClient.SendInventoryItemCreateUpdate(item, 0);
                }
                else
                {
                    ScenePresence notifyUser = GetScenePresence(item.Owner);
                    if (notifyUser != null)
                    {
                        notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
                    }
                }
            }

            return assetID;
        }

        public void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID)
        {
            SceneObjectGroup objectGroup = grp;
            if (objectGroup != null)
            {
                if (!grp.HasGroupChanged)
                {
                    m_log.InfoFormat("[ATTACHMENT]: Save request for {0} which is unchanged", grp.UUID);
                    return;
                }

                m_log.InfoFormat(
                    "[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}",
                    grp.UUID, grp.GetAttachmentPoint());

                string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);

                InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
                item = InventoryService.GetItem(item);

                if (item != null)
                {
                    AssetBase asset = CreateAsset(
                        objectGroup.GetPartName(objectGroup.LocalId),
                        objectGroup.GetPartDescription(objectGroup.LocalId),
                        (sbyte)AssetType.Object,
                        Utils.StringToBytes(sceneObjectXml));
                    AssetService.Store(asset);

                    item.AssetID = asset.FullID;
                    item.Description = asset.Description;
                    item.Name = asset.Name;
                    item.AssetType = asset.Type;
                    item.InvType = (int)InventoryType.Object;

                    InventoryService.UpdateItem(item);

                    // this gets called when the agent loggs off!
                    if (remoteClient != null)
                    {
                        remoteClient.SendInventoryItemCreateUpdate(item, 0);
                    }
                }
            }
        }

        public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID)
        {
            itemID = UUID.Zero;
            if (grp != null)
            {
                Vector3 inventoryStoredPosition = new Vector3
                       (((grp.AbsolutePosition.X > (int)Constants.RegionSize)
                             ? 250
                             : grp.AbsolutePosition.X)
                        ,
                        (grp.AbsolutePosition.X > (int)Constants.RegionSize)
                            ? 250
                            : grp.AbsolutePosition.X,
                        grp.AbsolutePosition.Z);

                Vector3 originalPosition = grp.AbsolutePosition;

                grp.AbsolutePosition = inventoryStoredPosition;

                string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);

                grp.AbsolutePosition = originalPosition;

                AssetBase asset = CreateAsset(
                    grp.GetPartName(grp.LocalId),
                    grp.GetPartDescription(grp.LocalId),
                    (sbyte)AssetType.Object,
                    Utils.StringToBytes(sceneObjectXml));
                AssetService.Store(asset);

                InventoryItemBase item = new InventoryItemBase();
                item.CreatorId = grp.RootPart.CreatorID.ToString();
                item.Owner = remoteClient.AgentId;
                item.ID = UUID.Random();
                item.AssetID = asset.FullID;
                item.Description = asset.Description;
                item.Name = asset.Name;
                item.AssetType = asset.Type;
                item.InvType = (int)InventoryType.Object;

                item.Folder = UUID.Zero; // Objects folder!

                if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions())
                {
                    item.BasePermissions = grp.RootPart.NextOwnerMask;
                    item.CurrentPermissions = grp.RootPart.NextOwnerMask;
                    item.NextPermissions = grp.RootPart.NextOwnerMask;
                    item.EveryOnePermissions = grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask;
                    item.GroupPermissions = grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask;
                }
                else
                {
                    item.BasePermissions = grp.RootPart.BaseMask;
                    item.CurrentPermissions = grp.RootPart.OwnerMask;
                    item.NextPermissions = grp.RootPart.NextOwnerMask;
                    item.EveryOnePermissions = grp.RootPart.EveryoneMask;
                    item.GroupPermissions = grp.RootPart.GroupMask;
                }
                item.CreationDate = Util.UnixTimeSinceEpoch();

                // sets itemID so client can show item as 'attached' in inventory
                grp.SetFromItemID(item.ID);

                if (InventoryService.AddItem(item))
                    remoteClient.SendInventoryItemCreateUpdate(item, 0);
                else
                    m_dialogModule.SendAlertToUser(remoteClient, "Operation failed");

                itemID = item.ID;
                return item.AssetID;
            }
            return UUID.Zero;
        }

        /// <summary>
        /// Event Handler Rez an object into a scene
        /// Calls the non-void event handler
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="itemID"></param>
        /// <param name="RayEnd"></param>
        /// <param name="RayStart"></param>
        /// <param name="RayTargetID"></param>
        /// <param name="BypassRayCast"></param>
        /// <param name="RayEndIsIntersection"></param>
        /// <param name="EveryoneMask"></param>
        /// <param name="GroupMask"></param>
        /// <param name="RezSelected"></param>
        /// <param name="RemoveItem"></param>
        /// <param name="fromTaskID"></param>
        public virtual void RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
                                    UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
                                    bool RezSelected, bool RemoveItem, UUID fromTaskID)
        {
            RezObject(
                remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection,
                RezSelected, RemoveItem, fromTaskID, false);
        }

        /// <summary>
        /// Rez an object into the scene from the user's inventory
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="itemID"></param>
        /// <param name="RayEnd"></param>
        /// <param name="RayStart"></param>
        /// <param name="RayTargetID"></param>
        /// <param name="BypassRayCast"></param>
        /// <param name="RayEndIsIntersection"></param>
        /// <param name="RezSelected"></param>
        /// <param name="RemoveItem"></param>
        /// <param name="fromTaskID"></param>
        /// <param name="attachment"></param>
        /// <returns>The SceneObjectGroup rezzed or null if rez was unsuccessful.</returns>
        public virtual SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
                                    UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
                                    bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
        {
            // Work out position details
            byte bRayEndIsIntersection = (byte)0;

            if (RayEndIsIntersection)
            {
                bRayEndIsIntersection = (byte)1;
            }
            else
            {
                bRayEndIsIntersection = (byte)0;
            }

            Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f);


            Vector3 pos = GetNewRezLocation(
                      RayStart, RayEnd, RayTargetID, Quaternion.Identity,
                      BypassRayCast, bRayEndIsIntersection,true,scale, false);

            // Rez object
            InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
            item = InventoryService.GetItem(item);

            if (item != null)
            {
                AssetBase rezAsset = AssetService.Get(item.AssetID.ToString());

                if (rezAsset != null)
                {
                    UUID itemId = UUID.Zero;

                    // If we have permission to copy then link the rezzed object back to the user inventory
                    // item that it came from.  This allows us to enable 'save object to inventory'
                    if (!Permissions.BypassPermissions())
                    {
                        if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy)
                        {
                            itemId = item.ID;
                        }
                    }
                    else
                    {
                        // Brave new fullperm world
                        //
                        itemId = item.ID;
                    }

                    string xmlData = Utils.BytesToString(rezAsset.Data);
                    SceneObjectGroup group 
                        = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData);

                    if (!Permissions.CanRezObject(
                        group.Children.Count, remoteClient.AgentId, pos)
                        && !attachment)
                    {
                        // The client operates in no fail mode. It will
                        // have already removed the item from the folder
                        // if it's no copy.
                        // Put it back if it's not an attachment
                        //
                        if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!attachment))
                            remoteClient.SendBulkUpdateInventory(item);
                        return null;
                    }

                    group.ResetIDs();

                    if (attachment)
                    {
                        group.RootPart.ObjectFlags |= (uint)PrimFlags.Phantom;
                        group.RootPart.IsAttachment = true;
                    }

                    AddNewSceneObject(group, true);

                  //  m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z);
                    // if attachment we set it's asset id so object updates can reflect that
                    // if not, we set it's position in world.
                    if (!attachment)
                    {
                        float offsetHeight = 0;
                        pos = GetNewRezLocation(
                            RayStart, RayEnd, RayTargetID, Quaternion.Identity,
                            BypassRayCast, bRayEndIsIntersection, true, group.GetAxisAlignedBoundingBox(out offsetHeight), false);
                        pos.Z += offsetHeight;
                        group.AbsolutePosition = pos;
                     //   m_log.InfoFormat("rezx point for inventory rezz is {0} {1} {2}  and offsetheight was {3}", pos.X, pos.Y, pos.Z, offsetHeight);

                    }
                    else
                    {
                        group.SetFromItemID(itemID);
                    }

                    SceneObjectPart rootPart = null;
                    try
                    {
                        rootPart = group.GetChildPart(group.UUID);
                    }
                    catch (NullReferenceException)
                    {
                        string isAttachment = "";

                        if (attachment)
                            isAttachment = " Object was an attachment";

                        m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment);
                    }

                    // Since renaming the item in the inventory does not affect the name stored
                    // in the serialization, transfer the correct name from the inventory to the
                    // object itself before we rez.
                    rootPart.Name = item.Name;
                    rootPart.Description = item.Description;

                    List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values);

                    group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
                    if (rootPart.OwnerID != item.Owner)
                    {
                        //Need to kill the for sale here
                        rootPart.ObjectSaleType = 0;
                        rootPart.SalePrice = 10;

                        if (Permissions.PropagatePermissions())
                        {
                            if ((item.CurrentPermissions & 8) != 0)
                            {
                                foreach (SceneObjectPart part in partList)
                                {
                                    part.EveryoneMask = item.EveryOnePermissions;
                                    part.NextOwnerMask = item.NextPermissions;
                                    part.GroupMask = 0; // DO NOT propagate here
                                }
                            }
                            group.ApplyNextOwnerPermissions();
                        }
                    }

                    foreach (SceneObjectPart part in partList)
                    {
                        if (part.OwnerID != item.Owner)
                        {
                            part.LastOwnerID = part.OwnerID;
                            part.OwnerID = item.Owner;
                            part.Inventory.ChangeInventoryOwner(item.Owner);
                        }
                        else if (((item.CurrentPermissions & 8) != 0) && (!attachment)) // Slam!
                        {
                            part.EveryoneMask = item.EveryOnePermissions;
                            part.NextOwnerMask = item.NextPermissions;

                            part.GroupMask = 0; // DO NOT propagate here
                        }
                    }

                    rootPart.TrimPermissions();

                    if (!attachment)
                    {
                        if (group.RootPart.Shape.PCode == (byte)PCode.Prim)
                        {
                            group.ClearPartAttachmentData();
                        }
                    }

                    if (!attachment)
                    {
                        // Fire on_rez
                        group.CreateScriptInstances(0, true, DefaultScriptEngine, 0);

                        rootPart.ScheduleFullUpdate();
                    }

                    if (!Permissions.BypassPermissions())
                    {
                        if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
                        {
                            // If this is done on attachments, no
                            // copy ones will be lost, so avoid it
                            //
                            if (!attachment)
                            {
                                List<UUID> uuids = new List<UUID>();
                                uuids.Add(item.ID);
                                InventoryService.DeleteItems(item.Owner, uuids);
                            }
                        }
                    }

                    return rootPart.ParentGroup;
                }
            }

            return null;
        }

        /// <summary>
        /// Rez an object into the scene from a prim's inventory.
        /// </summary>
        /// <param name="sourcePart"></param>
        /// <param name="item"></param>
        /// <param name="pos"></param>
        /// <param name="rot"></param>
        /// <param name="vel"></param>
        /// <param name="param"></param>
        /// <returns>The SceneObjectGroup rezzed or null if rez was unsuccessful</returns>
        public virtual SceneObjectGroup RezObject(
            SceneObjectPart sourcePart, TaskInventoryItem item,
            Vector3 pos, Quaternion rot, Vector3 vel, int param)
        {
            // Rez object
            if (item != null)
            {
                UUID ownerID = item.OwnerID;

                AssetBase rezAsset = AssetService.Get(item.AssetID.ToString());

                if (rezAsset != null)
                {
                    string xmlData = Utils.BytesToString(rezAsset.Data);
                    SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);

                    if (!Permissions.CanRezObject(group.Children.Count, ownerID, pos))
                    {
                        return null;
                    }
                    group.ResetIDs();

                    AddNewSceneObject(group, true);

                    // we set it's position in world.
                    group.AbsolutePosition = pos;

                    SceneObjectPart rootPart = group.GetChildPart(group.UUID);

                    // Since renaming the item in the inventory does not affect the name stored
                    // in the serialization, transfer the correct name from the inventory to the
                    // object itself before we rez.
                    rootPart.Name = item.Name;
                    rootPart.Description = item.Description;

                    List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values);

                    group.SetGroup(sourcePart.GroupID, null);

                    if (rootPart.OwnerID != item.OwnerID)
                    {
                        if (Permissions.PropagatePermissions())
                        {
                            if ((item.CurrentPermissions & 8) != 0)
                            {
                                foreach (SceneObjectPart part in partList)
                                {
                                    part.EveryoneMask = item.EveryonePermissions;
                                    part.NextOwnerMask = item.NextPermissions;
                                }
                            }
                            group.ApplyNextOwnerPermissions();
                        }
                    }

                    foreach (SceneObjectPart part in partList)
                    {
                        if (part.OwnerID != item.OwnerID)
                        {
                            part.LastOwnerID = part.OwnerID;
                            part.OwnerID = item.OwnerID;
                            part.Inventory.ChangeInventoryOwner(item.OwnerID);
                        }
                        else if ((item.CurrentPermissions & 8) != 0) // Slam!
                        {
                            part.EveryoneMask = item.EveryonePermissions;
                            part.NextOwnerMask = item.NextPermissions;
                        }
                    }
                    
                    rootPart.TrimPermissions();
                    
                    if (group.RootPart.Shape.PCode == (byte)PCode.Prim)
                    {
                        group.ClearPartAttachmentData();
                    }
                    
                    group.UpdateGroupRotationR(rot);
                    
                    //group.ApplyPhysics(m_physicalPrim);
                    if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero)
                    {
                        group.RootPart.ApplyImpulse((vel * group.GetMass()), false);
                        group.Velocity = vel;
                        rootPart.ScheduleFullUpdate();
                    }
                    group.CreateScriptInstances(param, true, DefaultScriptEngine, 2);
                    rootPart.ScheduleFullUpdate();

                    if (!Permissions.BypassPermissions())
                    {
                        if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
                            sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
                    }
                    return rootPart.ParentGroup;
                }
            }

            return null;
        }

        public virtual bool returnObjects(SceneObjectGroup[] returnobjects, UUID AgentId)
        {
            foreach (SceneObjectGroup grp in returnobjects)
            {
                AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return");
                DeRezObject(null, grp.RootPart.LocalId,
                        grp.RootPart.GroupID, DeRezAction.Return, UUID.Zero);
            }

            return true;
        }

        public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running)
        {
            SceneObjectPart part = GetSceneObjectPart(objectID);
            if (part == null)
                return;

            if (running)
                EventManager.TriggerStartScript(part.LocalId, itemID);
            else
                EventManager.TriggerStopScript(part.LocalId, itemID);
        }

        internal void SendAttachEvent(uint localID, UUID itemID, UUID avatarID)
        {
            EventManager.TriggerOnAttach(localID, itemID, avatarID);
        }

        /// <summary>
        /// Called when the client receives a request to rez a single attachment on to the avatar from inventory
        /// (RezSingleAttachmentFromInv packet).
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="itemID"></param>
        /// <param name="AttachmentPt"></param>
        /// <returns></returns>
        public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
        {
            m_log.DebugFormat("[USER INVENTORY]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
            
            SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt);

            if (att == null)
            {
                DetachSingleAttachmentToInv(itemID, remoteClient);
                return UUID.Zero;
            }

            return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt);
        }

        /// <summary>
        /// Update the user inventory to reflect an attachment
        /// </summary>
        /// <param name="att"></param>
        /// <param name="remoteClient"></param>
        /// <param name="itemID"></param>
        /// <param name="AttachmentPt"></param>
        /// <returns></returns>
        public UUID RezSingleAttachment(SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
        {
            m_log.DebugFormat(
                "[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})", 
                remoteClient.Name, att.Name, itemID);
            
            if (!att.IsDeleted)
                AttachmentPt = att.RootPart.AttachmentPoint;

            ScenePresence presence;
            if (TryGetAvatar(remoteClient.AgentId, out presence))
            {
                InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
                item = InventoryService.GetItem(item);

                presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
            }
            return att.UUID;
        }

        public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
                                       RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects)
        {
            foreach (RezMultipleAttachmentsFromInvPacket.ObjectDataBlock obj in objects)
            {
                RezSingleAttachment(remoteClient, obj.ItemID, obj.AttachmentPt);
            }
        }

        /// <summary>
        /// Attach an object.
        /// </summary>
        /// <param name="controllingClient"></param>
        /// <param name="localID"></param>
        /// <param name="attachPoint"></param>
        /// <param name="rot"></param>
        /// <param name="pos"></param>
        /// <param name="silent"></param>
        /// <returns>true if the object was successfully attached, false otherwise</returns>
        public bool AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent)
        {
            return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
        }

        /// <summary>
        /// This registers the item as attached in a user's inventory
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="AttachmentPt"></param>
        /// <param name="itemID"></param>
        /// <param name="att"></param>
        public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
        {
//            m_log.DebugFormat(
//                "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", 
//                att.Name, remoteClient.Name, AttachmentPt, itemID);
            
            if (UUID.Zero == itemID)
            {
                m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID.");
                return;
            }

            if (0 == AttachmentPt)
            {
                m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error attachment point.");
                return;
            }

            if (null == att.RootPart)
            {
                m_log.Error("[SCENE INVENTORY]: Unable to save attachment for a prim without the rootpart!");
                return;
            }

            ScenePresence presence;
            if (TryGetAvatar(remoteClient.AgentId, out presence))
            {
                // XXYY!!
                InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
                item = InventoryService.GetItem(item);
                presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);

                if (m_AvatarFactory != null)
                    m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
            }
        }

        public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient)
        {
            SceneObjectPart part = GetSceneObjectPart(itemID);
            if (part == null || part.ParentGroup == null)
                return;

            UUID inventoryID = part.ParentGroup.GetFromItemID();

            ScenePresence presence;
            if (TryGetAvatar(remoteClient.AgentId, out presence))
            {
                if (!Permissions.CanRezObject(part.ParentGroup.Children.Count, remoteClient.AgentId, presence.AbsolutePosition))
                    return;

                presence.Appearance.DetachAttachment(itemID);
                IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>();
                if (ava != null)
                {
                    ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
                }
                part.ParentGroup.DetachToGround();

                List<UUID> uuids = new List<UUID>();
                uuids.Add(inventoryID);
                InventoryService.DeleteItems(remoteClient.AgentId, uuids);
                remoteClient.SendRemoveInventoryItem(inventoryID);
            }
            SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero);
        }

        public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
        {
            ScenePresence presence;
            if (TryGetAvatar(remoteClient.AgentId, out presence))
            {
                presence.Appearance.DetachAttachment(itemID);

                // Save avatar attachment information
                if (m_AvatarFactory != null)
                {
                    m_log.Info("[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID);
                    m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
                }
            }

            m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient);
        }

        public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
        {
            EventManager.TriggerGetScriptRunning(controllingClient, objectID, itemID);
        }

        void ObjectOwner(IClientAPI remoteClient, UUID ownerID, UUID groupID, List<uint> localIDs)
        {
            if (!Permissions.IsGod(remoteClient.AgentId))
            {
                if (ownerID != UUID.Zero)
                    return;
                
                if (!Permissions.CanDeedObject(remoteClient.AgentId, groupID))
                    return;
            }

            List<SceneObjectGroup> groups = new List<SceneObjectGroup>();

            foreach (uint localID in localIDs)
            {
                SceneObjectPart part = GetSceneObjectPart(localID);
                if (!groups.Contains(part.ParentGroup))
                    groups.Add(part.ParentGroup);
            }

            foreach (SceneObjectGroup sog in groups)
            {
                if (ownerID != UUID.Zero)
                {
                    sog.SetOwnerId(ownerID);
                    sog.SetGroup(groupID, remoteClient);
                    sog.ScheduleGroupForFullUpdate();

                    foreach (SceneObjectPart child in sog.Children.Values)
                        child.Inventory.ChangeInventoryOwner(ownerID);
                }
                else
                {
                    if (!Permissions.CanEditObject(sog.UUID, remoteClient.AgentId))
                        continue;

                    if (sog.GroupID != groupID)
                        continue;

                    foreach (SceneObjectPart child in sog.Children.Values)
                    {
                        child.LastOwnerID = child.OwnerID;
                        child.Inventory.ChangeInventoryOwner(groupID);
                    }

                    sog.SetOwnerId(groupID);
                    sog.ApplyNextOwnerPermissions();
                }
                
            }

            foreach (uint localID in localIDs)
            {
                SceneObjectPart part = GetSceneObjectPart(localID);
                part.GetProperties(remoteClient);
            }
        }

        public void DelinkObjects(List<uint> primIds, IClientAPI client)
        {
            List<SceneObjectPart> parts = new List<SceneObjectPart>();

            foreach (uint localID in primIds)
            {
                SceneObjectPart part = GetSceneObjectPart(localID);

                if (part == null)
                    continue;

                if (Permissions.CanDelinkObject(client.AgentId, part.ParentGroup.RootPart.UUID))
                    parts.Add(part);
            }

            m_sceneGraph.DelinkObjects(parts);
        }

        public void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds)
        {
            List<UUID> owners = new List<UUID>();

            List<SceneObjectPart> children = new List<SceneObjectPart>();
            SceneObjectPart root = GetSceneObjectPart(parentPrimId);

            if (root == null)
            {
                m_log.DebugFormat("[LINK]: Can't find linkset root prim {0{", parentPrimId);
                return;
            }

            if (!Permissions.CanLinkObject(client.AgentId, root.ParentGroup.RootPart.UUID))
            {
                m_log.DebugFormat("[LINK]: Refusing link. No permissions on root prim");
                return;
            }

            foreach (uint localID in childPrimIds)
            {
                SceneObjectPart part = GetSceneObjectPart(localID);

                if (part == null)
                    continue;

                if (!owners.Contains(part.OwnerID))
                    owners.Add(part.OwnerID);

                if (Permissions.CanLinkObject(client.AgentId, part.ParentGroup.RootPart.UUID))
                    children.Add(part);
            }

            // Must be all one owner
            //
            if (owners.Count > 1)
            {
                m_log.DebugFormat("[LINK]: Refusing link. Too many owners");
                return;
            }

            if (children.Count == 0)
            {
                m_log.DebugFormat("[LINK]: Refusing link. No permissions to link any of the children");
                return;
            }

            m_sceneGraph.LinkObjects(root, children);
        }
    }
}
