/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSim Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using System.Runtime.Remoting.Lifetime;
using System.Text;
using System.Threading;
using Axiom.Math;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.Common;

namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler
{
    //
    // !!!IMPORTANT!!!
    //
    // REMEMBER TO UPDATE http://opensimulator.org/wiki/LSL_Status
    //

    /// <summary>
    /// Contains all LSL ll-functions. This class will be in Default AppDomain.
    /// </summary>
    public class LSL_BuiltIn_Commands : MarshalByRefObject, LSL_BuiltIn_Commands_Interface
    {
        private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);

        private ASCIIEncoding enc = new ASCIIEncoding();
        private ScriptEngine m_ScriptEngine;
        private SceneObjectPart m_host;
        private uint m_localID;
        private LLUUID m_itemID;
        private bool throwErrorOnNotImplemented = true;


        public LSL_BuiltIn_Commands(ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID)
        {
            m_ScriptEngine = ScriptEngine;
            m_host = host;
            m_localID = localID;
            m_itemID = itemID;


            //m_log.Info("[ScriptEngine]: LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]");
        }


        private string m_state = "default";

        public string State()
        {
            return m_state;
        }

        // Object never expires
        public override Object InitializeLifetimeService()
        {
            //Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()");
            //            return null;
            ILease lease = (ILease) base.InitializeLifetimeService();

            if (lease.CurrentState == LeaseState.Initial)
            {
                lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
                //                lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
                //                lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
            }
            return lease;
        }


        public Scene World
        {
            get { return m_ScriptEngine.World; }
        }

        //These are the implementations of the various ll-functions used by the LSL scripts.
        //starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07
        public double llSin(double f)
        {
            return (double) Math.Sin(f);
        }

        public double llCos(double f)
        {
            return (double) Math.Cos(f);
        }

        public double llTan(double f)
        {
            return (double) Math.Tan(f);
        }

        public double llAtan2(double x, double y)
        {
            return (double) Math.Atan2(y, x);
        }

        public double llSqrt(double f)
        {
            return (double) Math.Sqrt(f);
        }

        public double llPow(double fbase, double fexponent)
        {
            return (double) Math.Pow(fbase, fexponent);
        }

        public int llAbs(int i)
        {
            return (int) Math.Abs(i);
        }

        public double llFabs(double f)
        {
            return (double) Math.Abs(f);
        }

        public double llFrand(double mag)
        {
            lock (Util.RandomClass)
            {
                return Util.RandomClass.Next((int) mag);
            }
        }

        public int llFloor(double f)
        {
            return (int) Math.Floor(f);
        }

        public int llCeil(double f)
        {
            return (int) Math.Ceiling(f);
        }

        public int llRound(double f)
        {
            return (int) Math.Round(f, 3);
        }

        //This next group are vector operations involving squaring and square root. ckrinke
        public double llVecMag(LSL_Types.Vector3 v)
        {
            return (v.X*v.X + v.Y*v.Y + v.Z*v.Z);
        }

        public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v)
        {
            double mag = v.X*v.X + v.Y*v.Y + v.Z*v.Z;
            LSL_Types.Vector3 nor = new LSL_Types.Vector3();
            nor.X = v.X/mag;
            nor.Y = v.Y/mag;
            nor.Z = v.Z/mag;
            return nor;
        }

        public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
        {
            double dx = a.X - b.X;
            double dy = a.Y - b.Y;
            double dz = a.Z - b.Z;
            return Math.Sqrt(dx*dx + dy*dy + dz*dz);
        }

        //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
        public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r)
        {
            //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke
            LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.X*r.X, r.Y*r.Y, r.Z*r.Z, r.R*r.R);
            double m = (t.X + t.Y + t.Z + t.R);
            if (m == 0) return new LSL_Types.Vector3();
            double n = 2*(r.Y*r.R + r.X*r.Z);
            double p = m*m - n*n;
            if (p > 0)
                return new LSL_Types.Vector3(Math.Atan2(2.0*(r.X*r.R - r.Y*r.Z), (-t.X - t.Y + t.Z + t.R)),
                                             Math.Atan2(n, Math.Sqrt(p)),
                                             Math.Atan2(2.0*(r.Z*r.R - r.X*r.Y), (t.X - t.Y - t.Z + t.R)));
            else if (n > 0)
                return new LSL_Types.Vector3(0.0, Math.PI/2, Math.Atan2((r.Z*r.R + r.X*r.Y), 0.5 - t.X - t.Z));
            else
                return new LSL_Types.Vector3(0.0, -Math.PI/2, Math.Atan2((r.Z*r.R + r.X*r.Y), 0.5 - t.X - t.Z));
        }

        public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v)
        {
            //this comes from from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions but is incomplete as of 8/19/07
            float err = 0.00001f;
            double ax = Math.Sin(v.X/2);
            double aw = Math.Cos(v.X/2);
            double by = Math.Sin(v.Y/2);
            double bw = Math.Cos(v.Y/2);
            double cz = Math.Sin(v.Z/2);
            double cw = Math.Cos(v.Z/2);
            LSL_Types.Quaternion a1 = new LSL_Types.Quaternion(0.0, 0.0, cz, cw);
            LSL_Types.Quaternion a2 = new LSL_Types.Quaternion(0.0, by, 0.0, bw);
            LSL_Types.Quaternion a3 = new LSL_Types.Quaternion(ax, 0.0, 0.0, aw);
            LSL_Types.Quaternion a = new LSL_Types.Quaternion();
            //This multiplication doesn't compile, yet.            a = a1 * a2 * a3;
            LSL_Types.Quaternion b = new LSL_Types.Quaternion(ax*bw*cw + aw*by*cz,
                                                              aw*by*cw - ax*bw*cz, aw*bw*cz + ax*by*cw,
                                                              aw*bw*cw - ax*by*cz);
            LSL_Types.Quaternion c = new LSL_Types.Quaternion();
            //This addition doesn't compile yet c = a + b;
            LSL_Types.Quaternion d = new LSL_Types.Quaternion();
            //This addition doesn't compile yet d = a - b;
            if ((Math.Abs(c.X) > err && Math.Abs(d.X) > err) ||
                (Math.Abs(c.Y) > err && Math.Abs(d.Y) > err) ||
                (Math.Abs(c.Z) > err && Math.Abs(d.Z) > err) ||
                (Math.Abs(c.R) > err && Math.Abs(d.R) > err))
            {
                //return a new Quaternion that is null until I figure this out
                //                return b;
                //            return a;
            }
            return new LSL_Types.Quaternion();
        }

        public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up)
        {
            return new LSL_Types.Quaternion();
        }

        public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r)
        {
            return new LSL_Types.Vector3();
        }

        public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r)
        {
            return new LSL_Types.Vector3();
        }

        public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r)
        {
            return new LSL_Types.Vector3();
        }

        public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 start, LSL_Types.Vector3 end)
        {
            return new LSL_Types.Quaternion();
        }

        public void llWhisper(int channelID, string text)
        {
            World.SimChat(Helpers.StringToField(text),
                          ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition,
                          m_host.Name, m_host.UUID, false);
        }

        public void llSay(int channelID, string text)
        {
            World.SimChat(Helpers.StringToField(text),
                          ChatTypeEnum.Say, channelID, m_host.AbsolutePosition,
                          m_host.Name, m_host.UUID, false);
        }

        public void llShout(int channelID, string text)
        {
            World.SimChat(Helpers.StringToField(text),
                          ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition,
                          m_host.Name, m_host.UUID, false);
        }

        public void llOwnerSay(string msg)
        {
            World.SimChatBroadcast(Helpers.StringToField(text),
                                   ChatTypeEnum.Owner, 0, m_host.AbsolutePosition,
                                   m_host.Name, m_host.UUID, false);
        }

        public int llListen(int channelID, string name, string ID, string msg)
        {
            NotImplemented("llListen");
            return 0;
        }

        public void llListenControl(int number, int active)
        {
            NotImplemented("llListenControl");
            return;
        }

        public void llListenRemove(int number)
        {
            NotImplemented("llListenRemove");
            return;
        }

        public void llSensor(string name, string id, int type, double range, double arc)
        {
            NotImplemented("llSensor");
            return;
        }

        public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate)
        {
            NotImplemented("llSensorRepeat");
            return;
        }

        public void llSensorRemove()
        {
            NotImplemented("llSensorRemove");
            return;
        }

        public string llDetectedName(int number)
        {
            NotImplemented("llDetectedName");
            return "";
        }

        public string llDetectedKey(int number)
        {
            NotImplemented("llDetectedKey");
            return "";
        }

        public string llDetectedOwner(int number)
        {
            NotImplemented("llDetectedOwner");
            return "";
        }

        public int llDetectedType(int number)
        {
            NotImplemented("llDetectedType");
            return 0;
        }

        public LSL_Types.Vector3 llDetectedPos(int number)
        {
            NotImplemented("llDetectedPos");
            return new LSL_Types.Vector3();
        }

        public LSL_Types.Vector3 llDetectedVel(int number)
        {
            NotImplemented("llDetectedVel");
            return new LSL_Types.Vector3();
        }

        public LSL_Types.Vector3 llDetectedGrab(int number)
        {
            NotImplemented("llDetectedGrab");
            return new LSL_Types.Vector3();
        }

        public LSL_Types.Quaternion llDetectedRot(int number)
        {
            NotImplemented("llDetectedRot");
            return new LSL_Types.Quaternion();
        }

        public int llDetectedGroup(int number)
        {
            NotImplemented("llDetectedGroup");
            return 0;
        }

        public int llDetectedLinkNumber(int number)
        {
            NotImplemented("llDetectedLinkNumber");
            return 0;
        }

        public void llDie()
        {
            NotImplemented("llDie");
            return;
        }

        public double llGround(LSL_Types.Vector3 offset)
        {
            NotImplemented("llGround");
            return 0;
        }

        public double llCloud(LSL_Types.Vector3 offset)
        {
            NotImplemented("llCloud");
            return 0;
        }

        public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset)
        {
            NotImplemented("llWind");
            return new LSL_Types.Vector3();
        }

        public void llSetStatus(int status, int value)
        {
            NotImplemented("llSetStatus");
            return;
        }

        public int llGetStatus(int status)
        {
            NotImplemented("llGetStatus");
            return 0;
        }

        public void llSetScale(LSL_Types.Vector3 scale)
        {
            // TODO: this needs to trigger a persistance save as well
            LLVector3 tmp = m_host.Scale;
            tmp.X = (float) scale.X;
            tmp.Y = (float) scale.Y;
            tmp.Z = (float) scale.Z;
            m_host.Scale = tmp;
            return;
        }

        public LSL_Types.Vector3 llGetScale()
        {
            return new LSL_Types.Vector3(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z);
        }

        public void llSetColor(LSL_Types.Vector3 color, int face)
        {
            NotImplemented("llSetColor");
            return;
        }

        public double llGetAlpha(int face)
        {
            NotImplemented("llGetAlpha");
            return 0;
        }

        public void llSetAlpha(double alpha, int face)
        {
            NotImplemented("llSetAlpha");
            return;
        }

        public LSL_Types.Vector3 llGetColor(int face)
        {
            NotImplemented("llGetColor");
            return new LSL_Types.Vector3();
        }

        public void llSetTexture(string texture, int face)
        {
            NotImplemented("llSetTexture");
            return;
        }

        public void llScaleTexture(double u, double v, int face)
        {
            NotImplemented("llScaleTexture");
            return;
        }

        public void llOffsetTexture(double u, double v, int face)
        {
            NotImplemented("llOffsetTexture");
            return;
        }

        public void llRotateTexture(double rotation, int face)
        {
            NotImplemented("llRotateTexture");
            return;
        }

        public string llGetTexture(int face)
        {
            NotImplemented("llGetTexture");
            return "";
        }

        public void llSetPos(LSL_Types.Vector3 pos)
        {
            if (m_host.ParentID != 0)
            {
                m_host.UpdateOffSet(new LLVector3((float) pos.X, (float) pos.Y, (float) pos.Z));
            }
            else
            {
                m_host.UpdateGroupPosition(new LLVector3((float) pos.X, (float) pos.Y, (float) pos.Z));
            }
        }

        public LSL_Types.Vector3 llGetPos()
        {
            return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
                                         m_host.AbsolutePosition.Y,
                                         m_host.AbsolutePosition.Z);
        }

        public LSL_Types.Vector3 llGetLocalPos()
        {
            if (m_host.ParentID != 0)
            {
                return new LSL_Types.Vector3(m_host.OffsetPosition.X,
                                             m_host.OffsetPosition.Y,
                                             m_host.OffsetPosition.Z);
            }
            else
            {
                return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
                                             m_host.AbsolutePosition.Y,
                                             m_host.AbsolutePosition.Z);
            }
        }

        public void llSetRot(LSL_Types.Quaternion rot)
        {
            m_host.UpdateRotation(new LLQuaternion((float) rot.X, (float) rot.Y, (float) rot.Z, (float) rot.R));
        }

        public LSL_Types.Quaternion llGetRot()
        {
            LLQuaternion q = m_host.RotationOffset;
            return new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
        }

        public LSL_Types.Quaternion llGetLocalRot()
        {
            NotImplemented("llGetLocalRot");
            return new LSL_Types.Quaternion();
        }

        public void llSetForce(LSL_Types.Vector3 force, int local)
        {
            NotImplemented("llSetForce");
        }

        public LSL_Types.Vector3 llGetForce()
        {
            NotImplemented("llGetForce");
            return new LSL_Types.Vector3();
        }

        public int llTarget(LSL_Types.Vector3 position, double range)
        {
            NotImplemented("llTarget");
            return 0;
        }

        public void llTargetRemove(int number)
        {
            NotImplemented("llTargetRemove");
        }

        public int llRotTarget(LSL_Types.Quaternion rot, double error)
        {
            NotImplemented("llRotTarget");
            return 0;
        }

        public void llRotTargetRemove(int number)
        {
            NotImplemented("llRotTargetRemove");
        }

        public void llMoveToTarget(LSL_Types.Vector3 target, double tau)
        {
            NotImplemented("llMoveToTarget");
        }

        public void llStopMoveToTarget()
        {
            NotImplemented("llStopMoveToTarget");
        }

        public void llApplyImpulse(LSL_Types.Vector3 force, int local)
        {
            NotImplemented("llApplyImpulse");
        }

        public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local)
        {
            NotImplemented("llApplyRotationalImpulse");
        }

        public void llSetTorque(LSL_Types.Vector3 torque, int local)
        {
            NotImplemented("llSetTorque");
        }

        public LSL_Types.Vector3 llGetTorque()
        {
            NotImplemented("llGetTorque");
            return new LSL_Types.Vector3();
        }

        public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local)
        {
            NotImplemented("llSetForceAndTorque");
        }

        public LSL_Types.Vector3 llGetVel()
        {
            NotImplemented("llGetVel");
            return new LSL_Types.Vector3();
        }

        public LSL_Types.Vector3 llGetAccel()
        {
            NotImplemented("llGetAccel");
            return new LSL_Types.Vector3();
        }

        public LSL_Types.Vector3 llGetOmega()
        {
            NotImplemented("llGetOmega");
            return new LSL_Types.Vector3();
        }

        public double llGetTimeOfDay()
        {
            NotImplemented("llGetTimeOfDay");
            return 0;
        }

        public double llGetWallclock()
        {
            return DateTime.Now.TimeOfDay.TotalSeconds;
        }

        public double llGetTime()
        {
            NotImplemented("llGetTime");
            return 0;
        }

        public void llResetTime()
        {
            NotImplemented("llResetTime");
        }

        public double llGetAndResetTime()
        {
            NotImplemented("llGetAndResetTime");
            return 0;
        }

        public void llSound()
        {
            NotImplemented("llSound");
        }

        public void llPlaySound(string sound, double volume)
        {
            NotImplemented("llPlaySound");
        }

        public void llLoopSound(string sound, double volume)
        {
            NotImplemented("llLoopSound");
        }

        public void llLoopSoundMaster(string sound, double volume)
        {
            NotImplemented("llLoopSoundMaster");
        }

        public void llLoopSoundSlave(string sound, double volume)
        {
            NotImplemented("llLoopSoundSlave");
        }

        public void llPlaySoundSlave(string sound, double volume)
        {
            NotImplemented("llPlaySoundSlave");
        }

        public void llTriggerSound(string sound, double volume)
        {
            NotImplemented("llTriggerSound");
        }

        public void llStopSound()
        {
            NotImplemented("llStopSound");
        }

        public void llPreloadSound(string sound)
        {
            NotImplemented("llPreloadSound");
        }

        public string llGetSubString(string src, int start, int end)
        {
            return src.Substring(start, end);
        }

        public string llDeleteSubString(string src, int start, int end)
        {
            return src.Remove(start, end - start);
        }

        public string llInsertString(string dst, int position, string src)
        {
            return dst.Insert(position, src);
        }

        public string llToUpper(string src)
        {
            return src.ToUpper();
        }

        public string llToLower(string src)
        {
            return src.ToLower();
        }

        public int llGiveMoney(string destination, int amount)
        {
            NotImplemented("llGiveMoney");
            return 0;
        }

        public void llMakeExplosion()
        {
            NotImplemented("llMakeExplosion");
        }

        public void llMakeFountain()
        {
            NotImplemented("llMakeFountain");
        }

        public void llMakeSmoke()
        {
            NotImplemented("llMakeSmoke");
        }

        public void llMakeFire()
        {
            NotImplemented("llMakeFire");
        }

        public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param)
        {
            NotImplemented("llRezObject");
        }

        public void llLookAt(LSL_Types.Vector3 target, double strength, double damping)
        {
            NotImplemented("llLookAt");
        }

        public void llStopLookAt()
        {
            NotImplemented("llStopLookAt");
        }

        public void llSetTimerEvent(double sec)
        {
            // Setting timer repeat
            m_ScriptEngine.m_LSLLongCmdHandler.SetTimerEvent(m_localID, m_itemID, sec);
        }

        public void llSleep(double sec)
        {
            Thread.Sleep((int) (sec*1000));
        }

        public double llGetMass()
        {
            NotImplemented("llGetMass");
            return 0;
        }

        public void llCollisionFilter(string name, string id, int accept)
        {
            NotImplemented("llCollisionFilter");
        }

        public void llTakeControls(int controls, int accept, int pass_on)
        {
            NotImplemented("llTakeControls");
        }

        public void llReleaseControls()
        {
            NotImplemented("llReleaseControls");
        }

        public void llAttachToAvatar(int attachment)
        {
            NotImplemented("llAttachToAvatar");
        }

        public void llDetachFromAvatar()
        {
            NotImplemented("llDetachFromAvatar");
        }

        public void llTakeCamera()
        {
            NotImplemented("llTakeCamera");
        }

        public void llReleaseCamera()
        {
            NotImplemented("llReleaseCamera");
        }

        public string llGetOwner()
        {
            return m_host.ObjectOwner.ToString();
        }

        public void llInstantMessage(string user, string message)
        {
            NotImplemented("llInstantMessage");
        }

        public void llEmail(string address, string subject, string message)
        {
            NotImplemented("llEmail");
        }

        public void llGetNextEmail(string address, string subject)
        {
            NotImplemented("llGetNextEmail");
        }

        public string llGetKey()
        {
            return m_host.UUID.ToString();
        }

        public void llSetBuoyancy(double buoyancy)
        {
            NotImplemented("llSetBuoyancy");
        }

        public void llSetHoverHeight(double height, int water, double tau)
        {
            NotImplemented("llSetHoverHeight");
        }

        public void llStopHover()
        {
            NotImplemented("llStopHover");
        }

        public void llMinEventDelay(double delay)
        {
            NotImplemented("llMinEventDelay");
        }

        public void llSoundPreload()
        {
            NotImplemented("llSoundPreload");
        }

        public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping)
        {
            NotImplemented("llRotLookAt");
        }

        public int llStringLength(string str)
        {
            if (str.Length > 0)
            {
                return str.Length;
            }
            else
            {
                return 0;
            }
        }

        public void llStartAnimation(string anim)
        {
            NotImplemented("llStartAnimation");
        }

        public void llStopAnimation(string anim)
        {
            NotImplemented("llStopAnimation");
        }

        public void llPointAt()
        {
            NotImplemented("llPointAt");
        }

        public void llStopPointAt()
        {
            NotImplemented("llStopPointAt");
        }

        public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain)
        {
            NotImplemented("llTargetOmega");
        }

        public int llGetStartParameter()
        {
            NotImplemented("llGetStartParameter");
            return 0;
        }

        public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos)
        {
            NotImplemented("llGodLikeRezObject");
        }

        public void llRequestPermissions(string agent, int perm)
        {
            NotImplemented("llRequestPermissions");
        }

        public string llGetPermissionsKey()
        {
            NotImplemented("llGetPermissionsKey");
            return "";
        }

        public int llGetPermissions()
        {
            NotImplemented("llGetPermissions");
            return 0;
        }

        public int llGetLinkNumber()
        {
            NotImplemented("llGetLinkNumber");
            return 0;
        }

        public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face)
        {
            NotImplemented("llSetLinkColor");
        }

        public void llCreateLink(string target, int parent)
        {
            NotImplemented("llCreateLink");
        }

        public void llBreakLink(int linknum)
        {
            NotImplemented("llBreakLink");
        }

        public void llBreakAllLinks()
        {
            NotImplemented("llBreakAllLinks");
        }

        public string llGetLinkKey(int linknum)
        {
            NotImplemented("llGetLinkKey");
            return "";
        }

        public void llGetLinkName(int linknum)
        {
            NotImplemented("llGetLinkName");
        }

        public int llGetInventoryNumber(int type)
        {
            NotImplemented("llGetInventoryNumber");
            return 0;
        }

        public string llGetInventoryName(int type, int number)
        {
            NotImplemented("llGetInventoryName");
            return "";
        }

        public void llSetScriptState(string name, int run)
        {
            NotImplemented("llSetScriptState");
        }

        public double llGetEnergy()
        {
            return 1.0f;
        }

        public void llGiveInventory(string destination, string inventory)
        {
            NotImplemented("llGiveInventory");
        }

        public void llRemoveInventory(string item)
        {
            NotImplemented("llRemoveInventory");
        }

        public void llSetText(string text, LSL_Types.Vector3 color, double alpha)
        {
            Vector3 av3 = new Vector3((float) color.X, (float) color.Y, (float) color.Z);
            m_host.SetText(text, av3, alpha);
        }


        public double llWater(LSL_Types.Vector3 offset)
        {
            NotImplemented("llWater");
            return 0;
        }

        public void llPassTouches(int pass)
        {
            NotImplemented("llPassTouches");
        }

        public string llRequestAgentData(string id, int data)
        {
            NotImplemented("llRequestAgentData");
            return "";
        }

        public string llRequestInventoryData(string name)
        {
            NotImplemented("llRequestInventoryData");
            return "";
        }

        public void llSetDamage(double damage)
        {
            NotImplemented("llSetDamage");
        }

        public void llTeleportAgentHome(string agent)
        {
            NotImplemented("llTeleportAgentHome");
        }

        public void llModifyLand(int action, int brush)
        {
        }

        public void llCollisionSound(string impact_sound, double impact_volume)
        {
            NotImplemented("llCollisionSound");
        }

        public void llCollisionSprite(string impact_sprite)
        {
            NotImplemented("llCollisionSprite");
        }

        public string llGetAnimation(string id)
        {
            NotImplemented("llGetAnimation");
            return "";
        }

        public void llResetScript()
        {
            m_ScriptEngine.m_ScriptManager.ResetScript(m_localID, m_itemID);
        }

        public void llMessageLinked(int linknum, int num, string str, string id)
        {
        }

        public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local)
        {
        }

        public void llPassCollisions(int pass)
        {
        }

        public string llGetScriptName()
        {
            return "";
        }

        public int llGetNumberOfSides()
        {
            return 0;
        }

        public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle)
        {
            return new LSL_Types.Quaternion();
        }

        public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot)
        {
            return new LSL_Types.Vector3();
        }

        public void llRot2Angle()
        {
        }

        public double llAcos(double val)
        {
            return (double) Math.Acos(val);
        }

        public double llAsin(double val)
        {
            return (double) Math.Asin(val);
        }

        public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b)
        {
            return 0;
        }

        public string llGetInventoryKey(string name)
        {
            return "";
        }

        public void llAllowInventoryDrop(int add)
        {
        }

        public LSL_Types.Vector3 llGetSunDirection()
        {
            return new LSL_Types.Vector3();
        }

        public LSL_Types.Vector3 llGetTextureOffset(int face)
        {
            return new LSL_Types.Vector3();
        }

        public LSL_Types.Vector3 llGetTextureScale(int side)
        {
            return new LSL_Types.Vector3();
        }

        public double llGetTextureRot(int side)
        {
            return 0;
        }

        public int llSubStringIndex(string source, string pattern)
        {
            return source.IndexOf(pattern);
        }

        public string llGetOwnerKey(string id)
        {
            NotImplemented("llGetOwnerKey");
            return "";
        }

        public LSL_Types.Vector3 llGetCenterOfMass()
        {
            NotImplemented("llGetCenterOfMass");
            return new LSL_Types.Vector3();
        }

        public List<string> llListSort(List<string> src, int stride, int ascending)
        {
            SortedList<string, List<string>> sorted = new SortedList<string, List<string>>();
            // Add chunks to an array
            int s = stride;
            if (s < 1)
                s = 1;
            int c = 0;
            List<string> chunk = new List<string>();
            string chunkString = "";
            foreach (string element in src)
            {
                c++;
                if (c > s)
                {
                    sorted.Add(chunkString, chunk);
                    chunkString = "";
                    chunk = new List<string>();
                    c = 0;
                }
                chunk.Add(element);
                chunkString += element.ToString();
            }
            if (chunk.Count > 0)
                sorted.Add(chunkString, chunk);

            List<string> ret = new List<string>();
            foreach (List<string> ls in sorted.Values)
            {
                ret.AddRange(ls);
            }

            if (ascending == LSL_BaseClass.TRUE)
                return ret;
            ret.Reverse();
            return ret;
        }

        public int llGetListLength(List<string> src)
        {
            return src.Count;
        }

        public int llList2Integer(List<string> src, int index)
        {
            return Convert.ToInt32(src[index]);
        }

        public double llList2double(List<string> src, int index)
        {
            return Convert.ToDouble(src[index]);
        }

        public float llList2Float(List<string> src, int index)
        {
            return Convert.ToSingle(src[index]);
        }

        public string llList2String(List<string> src, int index)
        {
            return src[index];
        }

        public string llList2Key(List<string> src, int index)
        {
            //return OpenSim.Framework.ToString(src[index]);
            return src[index].ToString();
        }

        public LSL_Types.Vector3 llList2Vector(List<string> src, int index)
        {
            return
                new LSL_Types.Vector3(double.Parse(src[index]), double.Parse(src[index + 1]),
                                      double.Parse(src[index + 2]));
        }

        public LSL_Types.Quaternion llList2Rot(List<string> src, int index)
        {
            return
                new LSL_Types.Quaternion(double.Parse(src[index]), double.Parse(src[index + 1]),
                                         double.Parse(src[index + 2]), double.Parse(src[index + 3]));
        }

        public List<string> llList2List(List<string> src, int start, int end)
        {
            if (end > start)
            {
                // Simple straight forward chunk
                return src.GetRange(start, end - start);
            }
            else
            {
                // Some of the end + some of the beginning
                // First chunk
                List<string> ret = new List<string>();
                ret.AddRange(src.GetRange(start, src.Count - start));
                ret.AddRange(src.GetRange(0, end));
                return ret;
            }
        }

        public List<string> llDeleteSubList(List<string> src, int start, int end)
        {
            List<string> ret = new List<string>(src);
            ret.RemoveRange(start, end - start);
            return ret;
        }

        public int llGetListEntryType(List<string> src, int index)
        {
            NotImplemented("llGetListEntryType");
            return 0;
        }

        public string llList2CSV(List<string> src)
        {
            string ret = "";
            foreach (string s in src)
            {
                if (s.Length > 0)
                    ret += ",";
                ret += s;
            }
            return ret;
        }

        public List<string> llCSV2List(string src)
        {
            List<string> ret = new List<string>();
            foreach (string s in src.Split(",".ToCharArray()))
            {
                ret.Add(s);
            }
            return ret;
        }

        public List<string> llListRandomize(List<string> src, int stride)
        {
            int s = stride;
            if (s < 1)
                s = 1;

            // This is a cowardly way of doing it ;)
            // TODO: Instead, randomize and check if random is mod stride or if it can not be, then array.removerange
            List<List<string>> tmp = new List<List<string>>();

            // Add chunks to an array
            int c = 0;
            List<string> chunk = new List<string>();
            foreach (string element in src)
            {
                c++;
                if (c > s)
                {
                    tmp.Add(chunk);
                    chunk = new List<string>();
                    c = 0;
                }
                chunk.Add(element);
            }
            if (chunk.Count > 0)
                tmp.Add(chunk);

            // Decreate (<- what kind of word is that? :D) array back into a list
            int rnd;
            List<string> ret = new List<string>();
            while (tmp.Count > 0)
            {
                rnd = Util.RandomClass.Next(tmp.Count);
                foreach (string str in tmp[rnd])
                {
                    ret.Add(str);
                }
                tmp.RemoveAt(rnd);
            }

            return ret;
        }

        public List<string> llList2ListStrided(List<string> src, int start, int end, int stride)
        {
            List<string> ret = new List<string>();
            int s = stride;
            if (s < 1)
                s = 1;

            int sc = s;
            for (int i = start; i < src.Count; i++)
            {
                sc--;
                if (sc == 0)
                {
                    sc = s;
                    // Addthis
                    ret.Add(src[i]);
                }
                if (i == end)
                    break;
            }
            return ret;
        }

        public LSL_Types.Vector3 llGetRegionCorner()
        {
            return new LSL_Types.Vector3(World.RegionInfo.RegionLocX*256, World.RegionInfo.RegionLocY*256, 0);
        }

        public List<string> llListInsertList(List<string> dest, List<string> src, int start)
        {
            List<string> ret = new List<string>(dest);
            //foreach (string s in src.Reverse())
            for (int ci = src.Count - 1; ci > -1; ci--)
            {
                ret.Insert(start, src[ci]);
            }
            return ret;
        }

        public int llListFindList(List<string> src, List<string> test)
        {
            foreach (string s in test)
            {
                for (int ci = 0; ci < src.Count; ci++)
                {
                    if (s == src[ci])
                        return ci;
                }
            }
            return -1;
        }

        public string llGetObjectName()
        {
            return m_host.Name;
        }

        public void llSetObjectName(string name)
        {
            m_host.Name = name;
        }

        public string llGetDate()
        {
            DateTime date = DateTime.Now.ToUniversalTime();
            string result = date.ToString("yyyy-MM-dd");
            return result;
        }

        public int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir)
        {
            NotImplemented("llEdgeOfWorld");
            return 0;
        }

        public int llGetAgentInfo(string id)
        {
            NotImplemented("llGetAgentInfo");
            return 0;
        }

        public void llAdjustSoundVolume(double volume)
        {
            NotImplemented("llAdjustSoundVolume");
        }

        public void llSetSoundQueueing(int queue)
        {
            NotImplemented("llSetSoundQueueing");
        }

        public void llSetSoundRadius(double radius)
        {
            NotImplemented("llSetSoundRadius");
        }

        public string llKey2Name(string id)
        {
            NotImplemented("llKey2Name");
            return "";
        }

        public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate)
        {
            NotImplemented("llSetTextureAnim");
        }

        public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east,
                                          LSL_Types.Vector3 bottom_south_west)
        {
            NotImplemented("llTriggerSoundLimited");
        }

        public void llEjectFromLand(string pest)
        {
            NotImplemented("llEjectFromLand");
        }

        public void llParseString2List()
        {
            NotImplemented("llParseString2List");
        }

        public int llOverMyLand(string id)
        {
            NotImplemented("llOverMyLand");
            return 0;
        }

        public string llGetLandOwnerAt(LSL_Types.Vector3 pos)
        {
            NotImplemented("llGetLandOwnerAt");
            return "";
        }

        public string llGetNotecardLine(string name, int line)
        {
            NotImplemented("llGetNotecardLine");
            return "";
        }

        public LSL_Types.Vector3 llGetAgentSize(string id)
        {
            NotImplemented("llGetAgentSize");
            return new LSL_Types.Vector3();
        }

        public int llSameGroup(string agent)
        {
            NotImplemented("llSameGroup");
            return 0;
        }

        public void llUnSit(string id)
        {
            NotImplemented("llUnSit");
        }

        public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset)
        {
            NotImplemented("llGroundSlope");
            return new LSL_Types.Vector3();
        }

        public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset)
        {
            NotImplemented("llGroundNormal");
            return new LSL_Types.Vector3();
        }

        public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset)
        {
            NotImplemented("llGroundContour");
            return new LSL_Types.Vector3();
        }

        public int llGetAttached()
        {
            NotImplemented("llGetAttached");
            return 0;
        }

        public int llGetFreeMemory()
        {
            NotImplemented("llGetFreeMemory");
            return 0;
        }

        public string llGetRegionName()
        {
            return World.RegionInfo.RegionName;
        }

        public double llGetRegionTimeDilation()
        {
            return 1.0f;
        }

        public double llGetRegionFPS()
        {
            return 10.0f;
        }

        /* particle system rules should be coming into this routine as doubles, that is
        rule[0] should be an integer from this list and rule[1] should be the arg
        for the same integer. wiki.secondlife.com has most of this mapping, but some
        came from http://www.caligari-designs.com/p4u2

        We iterate through the list for 'Count' elements, incrementing by two for each
        iteration and set the members of Primitive.ParticleSystem, one at a time.
        */

        public enum PrimitiveRule : int
        {
            PSYS_PART_FLAGS = 0,
            PSYS_PART_START_COLOR = 1,
            PSYS_PART_START_ALPHA = 2,
            PSYS_PART_END_COLOR = 3,
            PSYS_PART_END_ALPHA = 4,
            PSYS_PART_START_SCALE = 5,
            PSYS_PART_END_SCALE = 6,
            PSYS_PART_MAX_AGE = 7,
            PSYS_SRC_ACCEL = 8,
            PSYS_SRC_PATTERN = 9,
            PSYS_SRC_TEXTURE = 12,
            PSYS_SRC_BURST_RATE = 13,
            PSYS_SRC_BURST_PART_COUNT = 15,
            PSYS_SRC_BURST_RADIUS = 16,
            PSYS_SRC_BURST_SPEED_MIN = 17,
            PSYS_SRC_BURST_SPEED_MAX = 18,
            PSYS_SRC_MAX_AGE = 19,
            PSYS_SRC_TARGET_KEY = 20,
            PSYS_SRC_OMEGA = 21,
            PSYS_SRC_ANGLE_BEGIN = 22,
            PSYS_SRC_ANGLE_END = 23
        }

        public void llParticleSystem(List<Object> rules)
        {
            Primitive.ParticleSystem prules = new Primitive.ParticleSystem();
            for (int i = 0; i < rules.Count; i += 2)
            {
                switch ((int) rules[i])
                {
                    case (int) PrimitiveRule.PSYS_PART_FLAGS:
                        prules.PartFlags = (uint) rules[i + 1];
                        break;

                    case (int) PrimitiveRule.PSYS_PART_START_COLOR:
                        prules.PartStartColor = (LLColor) rules[i + 1];
                        break;

                    case (int) PrimitiveRule.PSYS_PART_START_ALPHA:
                        //what is the cast?                    prules.PartStartColor = (LLColor)rules[i + 1];
                        break;

                    case (int) PrimitiveRule.PSYS_PART_END_COLOR:
                        prules.PartEndColor = (LLColor) rules[i + 1];
                        break;

                    case (int) PrimitiveRule.PSYS_PART_END_ALPHA:
                        //what is the cast?                    prules.PartStartColor = (LLColor)rules[i + 1];
                        break;

                    case (int) PrimitiveRule.PSYS_PART_START_SCALE:
                        //what is the cast?                    prules.PartStartColor = (LLColor)rules[i + 1];
                        break;

                    case (int) PrimitiveRule.PSYS_PART_END_SCALE:
                        //what is the cast?                    prules.PartStartColor = (LLColor)rules[i + 1];
                        break;

                    case (int) PrimitiveRule.PSYS_PART_MAX_AGE:
                        prules.MaxAge = (float) rules[i + 1];
                        break;

                    case (int) PrimitiveRule.PSYS_SRC_ACCEL:
                        //what is the cast?                    prules.PartStartColor = (LLColor)rules[i + 1];
                        break;

                    case (int) PrimitiveRule.PSYS_SRC_PATTERN:
                        //what is the cast?                    prules.PartStartColor = (LLColor)rules[i + 1];
                        break;

                    case (int) PrimitiveRule.PSYS_SRC_TEXTURE:
                        prules.Texture = (LLUUID) rules[i + 1];
                        break;

                    case (int) PrimitiveRule.PSYS_SRC_BURST_RATE:
                        prules.BurstRate = (float) rules[i + 1];
                        break;

                    case (int) PrimitiveRule.PSYS_SRC_BURST_PART_COUNT:
                        prules.BurstPartCount = (byte) rules[i + 1];
                        break;

                    case (int) PrimitiveRule.PSYS_SRC_BURST_RADIUS:
                        prules.BurstRadius = (float) rules[i + 1];
                        break;

                    case (int) PrimitiveRule.PSYS_SRC_BURST_SPEED_MIN:
                        prules.BurstSpeedMin = (float) rules[i + 1];
                        break;

                    case (int) PrimitiveRule.PSYS_SRC_BURST_SPEED_MAX:
                        prules.BurstSpeedMax = (float) rules[i + 1];
                        break;

                    case (int) PrimitiveRule.PSYS_SRC_MAX_AGE:
                        prules.MaxAge = (float) rules[i + 1];
                        break;

                    case (int) PrimitiveRule.PSYS_SRC_TARGET_KEY:
                        prules.Target = (LLUUID) rules[i + 1];
                        break;

                    case (int) PrimitiveRule.PSYS_SRC_OMEGA:
                        //cast??                    prules.MaxAge = (float)rules[i + 1];
                        break;

                    case (int) PrimitiveRule.PSYS_SRC_ANGLE_BEGIN:
                        prules.InnerAngle = (float) rules[i + 1];
                        break;

                    case (int) PrimitiveRule.PSYS_SRC_ANGLE_END:
                        prules.OuterAngle = (float) rules[i + 1];
                        break;
                }
            }

            m_host.AddNewParticleSystem(prules);
        }

        public void llGroundRepel(double height, int water, double tau)
        {
            NotImplemented("llGroundRepel");
        }

        public void llGiveInventoryList()
        {
            NotImplemented("llGiveInventoryList");
        }

        public void llSetVehicleType(int type)
        {
            NotImplemented("llSetVehicleType");
        }

        public void llSetVehicledoubleParam(int param, double value)
        {
            NotImplemented("llSetVehicledoubleParam");
        }

        public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec)
        {
            NotImplemented("llSetVehicleVectorParam");
        }

        public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot)
        {
            NotImplemented("llSetVehicleRotationParam");
        }

        public void llSetVehicleFlags(int flags)
        {
            NotImplemented("llSetVehicleFlags");
        }

        public void llRemoveVehicleFlags(int flags)
        {
            NotImplemented("llRemoveVehicleFlags");
        }

        public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot)
        {
            NotImplemented("llSitTarget");
        }

        public string llAvatarOnSitTarget()
        {
            NotImplemented("llAvatarOnSitTarget");
            return "";
        }

        public void llAddToLandPassList(string avatar, double hours)
        {
            NotImplemented("llAddToLandPassList");
        }

        public void llSetTouchText(string text)
        {
            m_host.TouchName = text;
        }

        public void llSetSitText(string text)
        {
            m_host.SitName = text;
        }

        public void llSetCameraEyeOffset(LSL_Types.Vector3 offset)
        {
            NotImplemented("llSetCameraEyeOffset");
        }

        public void llSetCameraAtOffset(LSL_Types.Vector3 offset)
        {
            NotImplemented("llSetCameraAtOffset");
        }

        public void llDumpList2String()
        {
            NotImplemented("llDumpList2String");
        }

        public void llScriptDanger(LSL_Types.Vector3 pos)
        {
            NotImplemented("llScriptDanger");
        }

        public void llDialog(string avatar, string message, List<string> buttons, int chat_channel)
        {
            NotImplemented("llDialog");
        }

        public void llVolumeDetect(int detect)
        {
            NotImplemented("llVolumeDetect");
        }

        public void llResetOtherScript(string name)
        {
            NotImplemented("llResetOtherScript");
        }

        public int llGetScriptState(string name)
        {
            NotImplemented("llGetScriptState");
            return 0;
        }

        public void llRemoteLoadScript()
        {
            NotImplemented("llRemoteLoadScript");
        }

        public void llSetRemoteScriptAccessPin(int pin)
        {
            NotImplemented("llSetRemoteScriptAccessPin");
        }

        public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param)
        {
            NotImplemented("llRemoteLoadScriptPin");
        }

        public void llOpenRemoteDataChannel()
        {
            NotImplemented("llOpenRemoteDataChannel");
        }

        public string llSendRemoteData(string channel, string dest, int idata, string sdata)
        {
            NotImplemented("llSendRemoteData");
            return "";
        }

        public void llRemoteDataReply(string channel, string message_id, string sdata, int idata)
        {
            NotImplemented("llRemoteDataReply");
        }

        public void llCloseRemoteDataChannel(string channel)
        {
            NotImplemented("llCloseRemoteDataChannel");
        }

        public string llMD5String(string src, int nonce)
        {
            return Util.Md5Hash(src + ":" + nonce.ToString());
        }

        public void llSetPrimitiveParams(List<string> rules)
        {
            NotImplemented("llSetPrimitiveParams");
        }

        public string llStringToBase64(string str)
        {
            try
            {
                byte[] encData_byte = new byte[str.Length];
                encData_byte = Encoding.UTF8.GetBytes(str);
                string encodedData = Convert.ToBase64String(encData_byte);
                return encodedData;
            }
            catch (Exception e)
            {
                throw new Exception("Error in base64Encode" + e.Message);
            }
        }

        public string llBase64ToString(string str)
        {
            UTF8Encoding encoder = new UTF8Encoding();
            Decoder utf8Decode = encoder.GetDecoder();
            try
            {
                byte[] todecode_byte = Convert.FromBase64String(str);
                int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length);
                char[] decoded_char = new char[charCount];
                utf8Decode.GetChars(todecode_byte, 0, todecode_byte.Length, decoded_char, 0);
                string result = new String(decoded_char);
                return result;
            }
            catch (Exception e)
            {
                throw new Exception("Error in base64Decode" + e.Message);
            }
        }

        public void llXorBase64Strings()
        {
            throw new Exception("Command deprecated! Use llXorBase64StringsCorrect instead.");
        }

        public void llRemoteDataSetRegion()
        {
            NotImplemented("llRemoteDataSetRegion");
        }

        public double llLog10(double val)
        {
            return (double) Math.Log10(val);
        }

        public double llLog(double val)
        {
            return (double) Math.Log(val);
        }

        public List<string> llGetAnimationList(string id)
        {
            NotImplemented("llGetAnimationList");
            return new List<string>();
        }

        public void llSetParcelMusicURL(string url)
        {
            NotImplemented("llSetParcelMusicURL");
        }

        public LSL_Types.Vector3 llGetRootPosition()
        {
            NotImplemented("llGetRootPosition");
            return new LSL_Types.Vector3();
        }

        public LSL_Types.Quaternion llGetRootRotation()
        {
            NotImplemented("llGetRootRotation");
            return new LSL_Types.Quaternion();
        }

        public string llGetObjectDesc()
        {
            return m_host.Description;
        }

        public void llSetObjectDesc(string desc)
        {
            m_host.Description = desc;
        }

        public string llGetCreator()
        {
            return m_host.ObjectCreator.ToString();
        }

        public string llGetTimestamp()
        {
            return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ");
        }

        public void llSetLinkAlpha(int linknumber, double alpha, int face)
        {
            NotImplemented("llSetLinkAlpha");
        }

        public int llGetNumberOfPrims()
        {
            NotImplemented("llGetNumberOfPrims");
            return 0;
        }

        public string llGetNumberOfNotecardLines(string name)
        {
            NotImplemented("llGetNumberOfNotecardLines");
            return "";
        }

        public List<string> llGetBoundingBox(string obj)
        {
            NotImplemented("llGetBoundingBox");
            return new List<string>();
        }

        public LSL_Types.Vector3 llGetGeometricCenter()
        {
            NotImplemented("llGetGeometricCenter");
            return new LSL_Types.Vector3();
        }

        public void llGetPrimitiveParams()
        {
            NotImplemented("llGetPrimitiveParams");
        }

        public string llIntegerToBase64(int number)
        {
            NotImplemented("llIntegerToBase64");
            return "";
        }

        public int llBase64ToInteger(string str)
        {
            NotImplemented("llBase64ToInteger");
            return 0;
        }

        public double llGetGMTclock()
        {
            return DateTime.UtcNow.TimeOfDay.TotalSeconds;
        }

        public string llGetSimulatorHostname()
        {
            return Environment.MachineName;
        }

        public void llSetLocalRot(LSL_Types.Quaternion rot)
        {
            NotImplemented("llSetLocalRot");
        }

        public List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers)
        {
            NotImplemented("llParseStringKeepNulls");
            return new List<string>();
        }

        public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity,
                                LSL_Types.Quaternion rot, int param)
        {
            NotImplemented("llRezAtRoot");
        }

        public int llGetObjectPermMask(int mask)
        {
            NotImplemented("llGetObjectPermMask");
            return 0;
        }

        public void llSetObjectPermMask(int mask, int value)
        {
            NotImplemented("llSetObjectPermMask");
        }

        public void llGetInventoryPermMask(string item, int mask)
        {
            NotImplemented("llGetInventoryPermMask");
        }

        public void llSetInventoryPermMask(string item, int mask, int value)
        {
            NotImplemented("llSetInventoryPermMask");
        }

        public string llGetInventoryCreator(string item)
        {
            NotImplemented("llGetInventoryCreator");
            return "";
        }

        public void llRequestSimulatorData(string simulator, int data)
        {
            NotImplemented("llRequestSimulatorData");
        }

        public void llForceMouselook(int mouselook)
        {
            NotImplemented("llForceMouselook");
        }

        public double llGetObjectMass(string id)
        {
            NotImplemented("llGetObjectMass");
            return 0;
        }

        public void llListReplaceList()
        {
            NotImplemented("llListReplaceList");
        }

        public void llLoadURL(string avatar_id, string message, string url)
        {
            LLUUID avatarId = new LLUUID(avatar_id);
            m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message,
                                               url);
        }

        public void llParcelMediaCommandList(List<string> commandList)
        {
            NotImplemented("llParcelMediaCommandList");
        }

        public void llParcelMediaQuery()
        {
            NotImplemented("llParcelMediaQuery");
        }

        public int llModPow(int a, int b, int c)
        {
            Int64 tmp = 0;
            Int64 val = Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp);
            return Convert.ToInt32(tmp);
        }

        public int llGetInventoryType(string name)
        {
            NotImplemented("llGetInventoryType");
            return 0;
        }

        public void llSetPayPrice(int price, List<string> quick_pay_buttons)
        {
            NotImplemented("llSetPayPrice");
        }

        public LSL_Types.Vector3 llGetCameraPos()
        {
            NotImplemented("llGetCameraPos");
            return new LSL_Types.Vector3();
        }

        public LSL_Types.Quaternion llGetCameraRot()
        {
            NotImplemented("llGetCameraRot");
            return new LSL_Types.Quaternion();
        }

        public void llSetPrimURL()
        {
            NotImplemented("llSetPrimURL");
        }

        public void llRefreshPrimURL()
        {
            NotImplemented("llRefreshPrimURL");
        }

        public string llEscapeURL(string url)
        {
            try
            {
                return Uri.EscapeUriString(url);
            }
            catch (Exception ex)
            {
                return "llEscapeURL: " + ex.ToString();
            }
        }

        public string llUnescapeURL(string url)
        {
            try
            {
                return Uri.UnescapeDataString(url);
            }
            catch (Exception ex)
            {
                return "llUnescapeURL: " + ex.ToString();
            }
        }

        public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at)
        {
            NotImplemented("llMapDestination");
        }

        public void llAddToLandBanList(string avatar, double hours)
        {
            NotImplemented("llAddToLandBanList");
        }

        public void llRemoveFromLandPassList(string avatar)
        {
            NotImplemented("llRemoveFromLandPassList");
        }

        public void llRemoveFromLandBanList(string avatar)
        {
            NotImplemented("llRemoveFromLandBanList");
        }

        public void llSetCameraParams(List<string> rules)
        {
            NotImplemented("llSetCameraParams");
        }

        public void llClearCameraParams()
        {
            NotImplemented("llClearCameraParams");
        }

        public double llListStatistics(int operation, List<string> src)
        {
            NotImplemented("llListStatistics");
            return 0;
        }

        public int llGetUnixTime()
        {
            return Util.UnixTimeSinceEpoch();
        }

        public int llGetParcelFlags(LSL_Types.Vector3 pos)
        {
            NotImplemented("llGetParcelFlags");
            return 0;
        }

        public int llGetRegionFlags()
        {
            NotImplemented("llGetRegionFlags");
            return 0;
        }

        public string llXorBase64StringsCorrect(string str1, string str2)
        {
            string ret = "";
            string src1 = llBase64ToString(str1);
            string src2 = llBase64ToString(str2);
            int c = 0;
            for (int i = 0; i < src1.Length; i++)
            {
                ret += src1[i] ^ src2[c];

                c++;
                if (c > src2.Length)
                    c = 0;
            }
            return llStringToBase64(ret);
        }

        public void llHTTPRequest(string url, List<string> parameters, string body)
        {
            m_ScriptEngine.m_LSLLongCmdHandler.StartHttpRequest(m_localID, m_itemID, url, parameters, body);
        }

        public void llResetLandBanList()
        {
            NotImplemented("llResetLandBanList");
        }

        public void llResetLandPassList()
        {
            NotImplemented("llResetLandPassList");
        }

        public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide)
        {
            NotImplemented("llGetParcelPrimCount");
            return 0;
        }

        public List<string> llGetParcelPrimOwners(LSL_Types.Vector3 pos)
        {
            NotImplemented("llGetParcelPrimOwners");
            return new List<string>();
        }

        public int llGetObjectPrimCount(string object_id)
        {
            NotImplemented("llGetObjectPrimCount");
            return 0;
        }

        public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide)
        {
            NotImplemented("llGetParcelMaxPrims");
            return 0;
        }

        public List<string> llGetParcelDetails(LSL_Types.Vector3 pos, List<string> param)
        {
            NotImplemented("llGetParcelDetails");
            return new List<string>();
        }

        //
        // OpenSim functions
        //
        public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams,
                                             int timer)
        {
            if (dynamicID == "")
            {
                IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
                LLUUID createdTexture =
                    textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url,
                                                        extraParams, timer);
                return createdTexture.ToString();
            }
            else
            {
                //TODO update existing dynamic textures
            }

            return LLUUID.Zero.ToString();
        }

        private void NotImplemented(string Command)
        {
            if (throwErrorOnNotImplemented)
                throw new NotImplementedException("Command not implemented: " + Command);
        }
    }
}
